[Bf-blender-cvs] [b0b547bd1e2] blender2.8: Python GPU: Update `shader.from_builtin` and `shader.code_from_builtin` description.
mano-wii
noreply at git.blender.org
Tue Oct 9 17:18:37 CEST 2018
Commit: b0b547bd1e2c5e1fe3abb509aae6d274143fd213
Author: mano-wii
Date: Tue Oct 9 12:18:28 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBb0b547bd1e2c5e1fe3abb509aae6d274143fd213
Python GPU: Update `shader.from_builtin` and `shader.code_from_builtin` description.
===================================================================
M source/blender/python/gpu/gpu_py_shader.c
===================================================================
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 4d73d45412e..2bcf1ab0618 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -725,10 +725,17 @@ static PyObject *bpygpu_shader_unbind(BPyGPUShader *UNUSED(self))
}
PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
-".. function:: shader_from_builtin(shader_id)\n"
-"\n"
-" :param shader_id: shader identifier.\n"
-" :type shader_id: int\n"
+".. function:: shader_from_builtin(shader_name)\n"
+"\n"
+" :param shader_name: One of these builtin shader names: {\n"
+" '2D_UNIFORM_COLOR',\n"
+" '2D_FLAT_COLOR',\n"
+" '2D_SMOOTH_COLOR',\n"
+" '2D_IMAGE',\n"
+" '3D_UNIFORM_COLOR',\n"
+" '3D_FLAT_COLOR',\n"
+" '3D_SMOOTH_COLOR'}\n"
+" :type shader_name: str\n"
);
static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *arg)
{
@@ -744,10 +751,17 @@ static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *ar
}
PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
-".. function:: shader_code_from_builtin(shader_id)\n"
-"\n"
-" :param shader_id: shader identifier.\n"
-" :type shader_id: int\n"
+".. function:: shader_code_from_builtin(shader_name)\n"
+"\n"
+" :param shader_name: One of these builtin shader names: {\n"
+" '2D_UNIFORM_COLOR',\n"
+" '2D_FLAT_COLOR',\n"
+" '2D_SMOOTH_COLOR',\n"
+" '2D_IMAGE',\n"
+" '3D_UNIFORM_COLOR',\n"
+" '3D_FLAT_COLOR',\n"
+" '3D_SMOOTH_COLOR'}\n"
+" :type shader_name: str\n"
" :return: vertex, fragment and geometry shader codes.\n"
" :rtype: dict\n"
);
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