[Bf-blender-cvs] [7c443ded1e2] blender2.8: Vertex Paint: multiply vertex paint overlay
Jacques Lucke
noreply at git.blender.org
Fri Oct 5 14:06:22 CEST 2018
Commit: 7c443ded1e2b5b0b4cec940871cee9602004f17c
Author: Jacques Lucke
Date: Fri Oct 5 14:03:22 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB7c443ded1e2b5b0b4cec940871cee9602004f17c
Vertex Paint: multiply vertex paint overlay
Fixes the first part of T56999.
Reviewer: brecht
Differential Revision: https://developer.blender.org/D3768
===================================================================
M source/blender/draw/modes/paint_vertex_mode.c
M source/blender/draw/modes/shaders/paint_vertex_frag.glsl
===================================================================
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index 236f76367d4..d026e7a7924 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -115,10 +115,10 @@ static void PAINT_VERTEX_cache_init(void *vedata)
/* Create a pass */
psl->vcolor_faces = DRW_pass_create(
"Vert Color Pass",
- DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND);
+ DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_MULTIPLY);
stl->g_data->fvcolor_shgrp = DRW_shgroup_create(e_data.vcolor_face_shader, psl->vcolor_faces);
- DRW_shgroup_uniform_float(stl->g_data->fvcolor_shgrp, "alpha", &v3d->overlay.vertex_paint_mode_opacity, 1);
+ DRW_shgroup_uniform_float_copy(stl->g_data->fvcolor_shgrp, "white_factor", 1.0f - v3d->overlay.vertex_paint_mode_opacity);
}
{
diff --git a/source/blender/draw/modes/shaders/paint_vertex_frag.glsl b/source/blender/draw/modes/shaders/paint_vertex_frag.glsl
index 2c968dafa69..3ff264a5e22 100644
--- a/source/blender/draw/modes/shaders/paint_vertex_frag.glsl
+++ b/source/blender/draw/modes/shaders/paint_vertex_frag.glsl
@@ -2,7 +2,8 @@
in vec3 finalColor;
out vec4 fragColor;
-uniform float alpha = 1.0;
+uniform float white_factor = 1.0;
+
vec3 linear_to_srgb_attrib(vec3 c) {
c = max(c, vec3(0.0));
vec3 c1 = c * 12.92;
@@ -12,6 +13,6 @@ vec3 linear_to_srgb_attrib(vec3 c) {
void main()
{
- fragColor.rgb = linear_to_srgb_attrib(finalColor);
- fragColor.a = alpha;
+ fragColor.rgb = mix(linear_to_srgb_attrib(finalColor), vec3(1.0), white_factor);
+ fragColor.a = 1.0;
}
More information about the Bf-blender-cvs
mailing list