[Bf-blender-cvs] [ffa15f4b4ad] blender2.8: Python GPU: GPUBatch and GPUShader refactor.

mano-wii noreply at git.blender.org
Thu Oct 4 04:34:37 CEST 2018


Commit: ffa15f4b4ad6c0ff70dfc2801bc32989ad97d257
Author: mano-wii
Date:   Wed Oct 3 23:34:27 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBffa15f4b4ad6c0ff70dfc2801bc32989ad97d257

Python GPU: GPUBatch and GPUShader refactor.

The changes are:
- The shader now is passed as a parameter of the batch `draw` method (batch.draw(shader)). Since the batch always has to set a shader before drawing;
- The batch methods to specify a value to a uniform have been removed. Uniforms are parameters of the program (here called shader). If you change a uniform, it changes in all batchs that use the same program;
- New methods were added to set uniforms by the shader;
- The `batch.program_set_builtin` was removed. It is a duplicate of `program_set` but without a shader object. We need the shader object to configure the uniform;

Differential Revision: https://developer.blender.org/D3752

===================================================================

M	source/blender/python/gpu/gpu_py_batch.c
M	source/blender/python/gpu/gpu_py_shader.c

===================================================================

diff --git a/source/blender/python/gpu/gpu_py_batch.c b/source/blender/python/gpu/gpu_py_batch.c
index b746a9f6d36..cc0487cf6a9 100644
--- a/source/blender/python/gpu/gpu_py_batch.c
+++ b/source/blender/python/gpu/gpu_py_batch.c
@@ -166,124 +166,32 @@ static PyObject *bpygpu_VertBatch_program_set(BPyGPUBatch *self, BPyGPUShader *p
 	Py_RETURN_NONE;
 }
 
-PyDoc_STRVAR(bpygpu_VertBatch_program_set_builtin_doc,
-"TODO"
+PyDoc_STRVAR(bpygpu_VertBatch_draw_doc,
+".. method:: draw(program=None)\n"
+"\n"
+"   Run the drawing program with the parameters assigned to the batch.\n"
+"\n"
+"   :param program: program that performs the drawing operations. \n"
+"                   If `None` is passed, the last program setted to this batch will run.\n"
+"   :type program: :class:`gpu.types.GPUShader`\n"
 );
-static PyObject *bpygpu_VertBatch_program_set_builtin(BPyGPUBatch *self, PyObject *args, PyObject *kwds)
-{
-	struct {
-		const char *shader;
-	} params;
-
-	static const char *_keywords[] = {"id", NULL};
-	static _PyArg_Parser _parser = {"s:program_set_builtin", _keywords, 0};
-	if (!_PyArg_ParseTupleAndKeywordsFast(
-	        args, kwds, &_parser,
-	        &params.shader))
-	{
-		return NULL;
-	}
-
-	GPUBuiltinShader shader;
-
-#define MATCH_ID(id) \
-	if (STREQ(params.shader, STRINGIFY(id))) { \
-		shader = GPU_SHADER_##id; \
-		goto success; \
-	} ((void)0)
-
-	MATCH_ID(2D_FLAT_COLOR);
-	MATCH_ID(2D_SMOOTH_COLOR);
-	MATCH_ID(2D_UNIFORM_COLOR);
-
-	MATCH_ID(3D_FLAT_COLOR);
-	MATCH_ID(3D_SMOOTH_COLOR);
-	MATCH_ID(3D_UNIFORM_COLOR);
-
-#undef MATCH_ID
-
-	PyErr_SetString(PyExc_ValueError,
-	                "shader name not known");
-	return NULL;
-
-success:
-	GPU_batch_program_set_builtin(self->batch, shader);
-	Py_RETURN_NONE;
-}
-
-static PyObject *bpygpu_VertBatch_uniform_bool(BPyGPUBatch *self, PyObject *args)
+static PyObject *bpygpu_VertBatch_draw(BPyGPUBatch *self, PyObject *args)
 {
-	struct {
-		const char *id;
-		bool values[1];
-	} params;
+	BPyGPUShader *py_program = NULL;
 
 	if (!PyArg_ParseTuple(
-	        args, "sO&:uniform_bool",
-	        &params.id,
-	        PyC_ParseBool, &params.values[0]))
+	        args, "|O!:GPUShader.__exit__",
+	        &BPyGPUShader_Type, &py_program))
 	{
 		return NULL;
 	}
 
-	GPU_batch_uniform_1b(self->batch, params.id, params.values[0]);
-	Py_RETURN_NONE;
-}
-
-static PyObject *bpygpu_VertBatch_uniform_i32(BPyGPUBatch *self, PyObject *args)
-{
-	struct {
-		const char *id;
-		int values[1];
-	} params;
-
-	if (!PyArg_ParseTuple(
-	        args, "si:uniform_i32",
-	        &params.id,
-	        &params.values[0]))
-	{
-		return NULL;
+	else if (self->batch->program != GPU_shader_get_program(py_program->shader)) {
+		GPU_batch_program_set(self->batch,
+		        GPU_shader_get_program(py_program->shader),
+		        GPU_shader_get_interface(py_program->shader));
 	}
 
-	GPU_batch_uniform_1i(self->batch, params.id, params.values[0]);
-	Py_RETURN_NONE;
-}
-
-static PyObject *bpygpu_VertBatch_uniform_f32(BPyGPUBatch *self, PyObject *args)
-{
-	struct {
-		const char *id;
-		float values[4];
-	} params;
-
-	if (!PyArg_ParseTuple(
-	        args, "sf|fff:uniform_f32",
-	        &params.id,
-	        &params.values[0], &params.values[1], &params.values[2], &params.values[3]))
-	{
-		return NULL;
-	}
-
-	switch (PyTuple_GET_SIZE(args)) {
-		case 2: GPU_batch_uniform_1f(self->batch, params.id, params.values[0]); break;
-		case 3: GPU_batch_uniform_2f(self->batch, params.id, UNPACK2(params.values)); break;
-		case 4: GPU_batch_uniform_3f(self->batch, params.id, UNPACK3(params.values)); break;
-		case 5: GPU_batch_uniform_4f(self->batch, params.id, UNPACK4(params.values)); break;
-		default:
-			BLI_assert(0);
-	}
-	Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(bpygpu_VertBatch_draw_doc,
-"TODO"
-);
-static PyObject *bpygpu_VertBatch_draw(BPyGPUBatch *self)
-{
-	if (!glIsProgram(self->batch->program)) {
-		PyErr_SetString(PyExc_ValueError,
-		                "batch program has not not set");
-	}
 	GPU_batch_draw(self->batch);
 	Py_RETURN_NONE;
 }
@@ -313,16 +221,8 @@ static struct PyMethodDef bpygpu_VertBatch_methods[] = {
 	 METH_O, bpygpu_VertBatch_vertbuf_add_doc},
 	{"program_set", (PyCFunction)bpygpu_VertBatch_program_set,
 	 METH_O, bpygpu_VertBatch_program_set_doc},
-	{"program_set_builtin", (PyCFunction)bpygpu_VertBatch_program_set_builtin,
-	 METH_VARARGS | METH_KEYWORDS, bpygpu_VertBatch_program_set_builtin_doc},
-	{"uniform_bool", (PyCFunction)bpygpu_VertBatch_uniform_bool,
-	 METH_VARARGS, NULL},
-	{"uniform_i32", (PyCFunction)bpygpu_VertBatch_uniform_i32,
-	 METH_VARARGS, NULL},
-	{"uniform_f32", (PyCFunction)bpygpu_VertBatch_uniform_f32,
-	  METH_VARARGS, NULL},
 	{"draw", (PyCFunction) bpygpu_VertBatch_draw,
-	 METH_NOARGS, bpygpu_VertBatch_draw_doc},
+	 METH_VARARGS, bpygpu_VertBatch_draw_doc},
 	{"__program_use_begin", (PyCFunction)bpygpu_VertBatch_program_use_begin,
 	 METH_NOARGS, ""},
 	{"__program_use_end", (PyCFunction)bpygpu_VertBatch_program_use_end,
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 2fc5f5278f0..182ec289262 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -75,6 +75,18 @@ static int bpygpu_pyLong_as_shader_enum(PyObject *o)
 	return (int)id;
 }
 
+static int bpygpu_uniform_location_get(const GPUShaderInterface *shaderface, const char *name)
+{
+	const GPUShaderInput *uniform = GPU_shaderinterface_uniform(shaderface, name);
+
+	if (uniform == NULL) {
+		PyErr_SetString(PyExc_ValueError, "uniform not found");
+		return -1;
+	}
+
+	return uniform->location;
+}
+
 /** \} */
 
 
@@ -324,57 +336,200 @@ static PyObject *bpygpu_shader_uniform_vector_int(
 	Py_RETURN_NONE;
 }
 
+PyDoc_STRVAR(bpygpu_shader_uniform_bool_doc,
+".. method:: uniform_bool(name, seq)\n"
+"\n"
+"   Specify the value of a uniform variable for the current program object.\n"
+"\n"
+"   :param name: name of the uniform variable whose location is to be queried.\n"
+"   :type name: `str`\n"
+"   :param seq: values that will be used to update the specified uniform variable.\n"
+"   :type seq: sequence of bools\n"
+);
+static PyObject *bpygpu_shader_uniform_bool(
+        BPyGPUShader *self, PyObject *args)
+{
+	const char *error_prefix = "GPUShader.uniform_bool";
+
+	struct {
+		const char *id;
+		PyObject *seq;
+	} params;
+
+	if (!PyArg_ParseTuple(
+	        args, "sO:GPUShader.uniform_bool",
+	        &params.id, &params.seq))
+	{
+		return NULL;
+	}
+
+	int values[4];
+	int length;
+	int ret;
+	{
+		PyObject *seq_fast = PySequence_Fast(params.seq, error_prefix);
+		if (seq_fast == NULL) {
+			ret = -1;
+		}
+		else {
+			length = PySequence_Fast_GET_SIZE(params.seq);
+			if (length == 0 || length > 4) {
+				PyErr_Format(PyExc_TypeError,
+				             "%s: invalid sequence length. expected 1..4, got %d",
+				             error_prefix, length);
+				ret = -1;
+			}
+			else {
+				ret = PyC_AsArray_FAST(
+				        values, seq_fast, length, &PyLong_Type,
+				        false, error_prefix);
+			}
+			Py_DECREF(seq_fast);
+		}
+	}
+	if (ret == -1) {
+		return NULL;
+	}
+
+	const int location = bpygpu_uniform_location_get(GPU_shader_get_interface(self->shader), params.id);
+	if (location == -1) {
+		return NULL;
+	}
+
+	GPU_shader_uniform_vector_int(self->shader, location, length, 1, values);
+
+	Py_RETURN_NONE;
+}
+
 PyDoc_STRVAR(bpygpu_shader_uniform_float_doc,
-	".. method:: uniform_float(location, value)\n"
-	"\n"
-	"   Set uniform value.\n"
-	"\n"
-	"   :param location: builtin identifier.\n"
-	"   :type location: `int`\n"
-	"   :param value: uniform value.\n"
-	"   :type value: `float`\n"
+".. method:: uniform_float(name, seq)\n"
+"\n"
+"   Specify the value of a uniform variable for the current program object.\n"
+"\n"
+"   :param name: name of the uniform variable whose location is to be queried.\n"
+"   :type name: `str`\n"
+"   :param seq: values that will be used to update the specified uniform variable.\n"
+"   :type seq: sequence of numbers\n"
 );
 static PyObject *bpygpu_shader_uniform_float(
-	BPyGPUShader *self, PyObject *args)
+        BPyGPUShader *self, PyObject *args)
 {
-	int location;
-	float value;
+	const char *error_prefix = "GPUShader.uniform_float";
+
+	struct {
+		const char *id;
+		PyObject *seq;
+	} params;
 
 	if (!PyArg_ParseTuple(
-	            args, "if:GPUShader.uniform_float",
-	            &location, &value))
+	        args, "sO:GPUShader.uniform_float",
+	        &params.id, &params.seq))
+	{
+		return NULL;
+	}
+
+	float values[16];
+	int length;
+	int ret;
 	{
+		PyObject *seq_fast = PySequence_Fast(params.seq, error_prefix);
+		if (seq_fast == NULL) {
+			ret = -1;
+		}
+		else {
+			length = PySequence_Fast_GET_SIZE(params.seq);
+			if ((length == 0) || (length > 16) ||
+			    (4 < length && length < 9) ||
+			    (9 < length && length < 16))
+			{
+				PyErr_Format(PyExc_TypeError,
+				             "%s: invalid sequence length. expected 1..4, 9 or 16, got %d",
+				             error_prefix, length);
+				ret = -1;
+			}
+			else {
+				ret = PyC_AsArray_FAST(
+				        values, seq_fast, length, &PyFloat_Type,
+				        false, error_prefix);
+			}
+			Py_DECREF(seq_fast);
+		}
+	}
+	if (ret == -1) {
+		return NULL;
+	}
+
+	const int location = bpygpu_uniform_location_get(GPU_shader_get_interface(self->shader), params.id);
+	if (location == -1) {
 		return NULL;
 	}
 
-	GPU_shader_uniform_float(self->shader, location, value);
+	GPU_shader_uniform_vector(self->shader, location, length, 1, values);
 
 	Py_RETURN_NONE;
 }
 
 PyDoc_STRVAR(bpygpu_shader_uniform_int_doc,
-".. method:: uniform_int(location, value)\n"
+".. method:: uniform_int(name, seq)\n"
 "\n"
-"   Set uniform value.\n"
+"   Specify the value of a uniform variable for the current program object.\n"
 "\n"
-"   :param location: builtin identifier.\n"
-"   :type location: `int`\n"
-"   :param value: uniform value.\n"
-"   :type value: `int`\n"
+"   :param name: name of the uniform variable whose location is to be queried.\n"
+"   :type name: `str`\n"
+"   :param seq: values that will be used to update the specified uniform variable.\n"
+"   :type seq: sequence of numbers\n"
 );
 static PyObject *bpygpu_

@@ Diff output truncated at 10240 characters. @@



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