[Bf-blender-cvs] [204ad852a64] blender2.8: GP: Hide different UI elements depending of mode
Antonioya
noreply at git.blender.org
Wed Oct 3 22:56:30 CEST 2018
Commit: 204ad852a64072f008050b66e65ff197258ffa2e
Author: Antonioya
Date: Wed Oct 3 22:56:03 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB204ad852a64072f008050b66e65ff197258ffa2e
GP: Hide different UI elements depending of mode
The 3D Cursor, origin and dummy are hidden depending of the mode to get a cleaner drawing space.
===================================================================
M source/blender/draw/intern/draw_view.c
M source/blender/draw/modes/object_mode.c
===================================================================
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 0444e298044..0c0aab7bec3 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -165,8 +165,11 @@ static bool is_cursor_visible(const DRWContextState *draw_ctx, Scene *scene, Vie
return false;
}
- /* grease pencil draw mode hide always */
- if ((ob) && (ob->mode == OB_MODE_GPENCIL_PAINT)) {
+ /* grease pencil hide always in some modes */
+ if ((ob) &&
+ ((ob->mode == OB_MODE_GPENCIL_PAINT) ||
+ (ob->mode == OB_MODE_GPENCIL_WEIGHT)))
+ {
return false;
}
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 5ba576985af..3b95f0b86d0 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -2374,9 +2374,11 @@ static void DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob, ViewL
return;
}
- /* grease pencil in draw mode hide always */
+ /* grease pencil in some modes hide always */
if ((OBACT(view_layer)) &&
- (OBACT(view_layer)->mode == OB_MODE_GPENCIL_PAINT))
+ ((OBACT(view_layer)->mode == OB_MODE_GPENCIL_PAINT) ||
+ (OBACT(view_layer)->mode == OB_MODE_GPENCIL_SCULPT) ||
+ (OBACT(view_layer)->mode == OB_MODE_GPENCIL_WEIGHT)))
{
return;
}
@@ -2760,9 +2762,9 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
DRW_shgroup_empty(sgl, ob, view_layer);
break;
case OB_GPENCIL:
- /* in draw mode hide always */
+ /* in all modes except object mode hide always */
if ((OBACT(view_layer)) &&
- (OBACT(view_layer)->mode == OB_MODE_GPENCIL_PAINT))
+ (OBACT(view_layer)->mode != OB_MODE_OBJECT))
{
break;
}
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