[Bf-blender-cvs] [1965db2be20] blender2.8: Workbench: StudioLight: Fix worldspace rotation

Clément Foucault noreply at git.blender.org
Fri Nov 30 02:02:44 CET 2018


Commit: 1965db2be20f3ea3cdafcfe55dd8708897f850a9
Author: Clément Foucault
Date:   Fri Nov 30 02:02:21 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB1965db2be20f3ea3cdafcfe55dd8708897f850a9

Workbench: StudioLight: Fix worldspace rotation

===================================================================

M	source/blender/draw/engines/workbench/workbench_studiolight.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_studiolight.c b/source/blender/draw/engines/workbench/workbench_studiolight.c
index f0a166105ab..7b348cfd8ec 100644
--- a/source/blender/draw/engines/workbench/workbench_studiolight.c
+++ b/source/blender/draw/engines/workbench/workbench_studiolight.c
@@ -38,8 +38,8 @@ void studiolight_update_world(WORKBENCH_PrivateData *wpd, StudioLight *studiolig
 	DRW_viewport_matrix_get(view_matrix, DRW_MAT_VIEW);
 
 	if (USE_WORLD_ORIENTATION(wpd)) {
-		axis_angle_to_mat4_single(rot_matrix, 'Y', -wpd->shading.studiolight_rot_z);
-		mul_m4_m4m4(rot_matrix, rot_matrix, view_matrix);
+		axis_angle_to_mat4_single(rot_matrix, 'Z', -wpd->shading.studiolight_rot_z);
+		mul_m4_m4m4(rot_matrix, view_matrix, rot_matrix);
 		swap_v3_v3(rot_matrix[2], rot_matrix[1]);
 		negate_v3(rot_matrix[2]);
 	}



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