[Bf-blender-cvs] [94a069a7950] blender2.8: Startup.blend: rename Lamp to Light.

Brecht Van Lommel noreply at git.blender.org
Wed Nov 28 20:07:04 CET 2018


Commit: 94a069a7950c37bb2240b3b846ce2587e8446452
Author: Brecht Van Lommel
Date:   Wed Nov 28 18:48:02 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB94a069a7950c37bb2240b3b846ce2587e8446452

Startup.blend: rename Lamp to Light.

===================================================================

M	source/blender/blenloader/intern/versioning_defaults.c

===================================================================

diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 055e4b065a1..d040ff9d6ed 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -243,14 +243,24 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
 			BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer");
 		}
 
+		/* Rename lamp objects. */
+		for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
+			if (STREQ(ob->id.name, "OBLamp")) {
+				STRNCPY(ob->id.name, "OBLight");
+			}
+		}
+		for (Lamp *lamp = bmain->lamp.first; lamp; lamp = lamp->id.next) {
+			if (STREQ(lamp->id.name, "LALamp")) {
+				STRNCPY(lamp->id.name, "LALight");
+			}
+		}
+
 		for (Mesh *mesh = bmain->mesh.first; mesh; mesh = mesh->id.next) {
 			/* Match default for new meshes. */
 			mesh->smoothresh = DEG2RADF(30);
 		}
-	}
 
-	/* Grease Pencil New Eraser Brush */
-	if (builtin_template) {
+		/* Grease Pencil New Eraser Brush */
 		Brush *br;
 		/* Rename old Hard Eraser */
 		br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Eraser Hard");



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