[Bf-blender-cvs] [3c76751a683] blender2.8: fix: Collada exporter: take care of parent inverse for exports of Armatures with child objects

Gaia Clary noreply at git.blender.org
Mon Nov 26 23:15:14 CET 2018


Commit: 3c76751a6838c740142c9b66983c84ac581d79ac
Author: Gaia Clary
Date:   Mon Nov 26 23:14:25 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB3c76751a6838c740142c9b66983c84ac581d79ac

fix: Collada exporter: take care of parent inverse for exports of Armatures with child objects

===================================================================

M	source/blender/collada/ControllerExporter.cpp

===================================================================

diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
index f944855dab2..5ec199f086b 100644
--- a/source/blender/collada/ControllerExporter.cpp
+++ b/source/blender/collada/ControllerExporter.cpp
@@ -421,7 +421,13 @@ void ControllerExporter::add_joints_element(ListBase *defbase,
 void ControllerExporter::add_bind_shape_mat(Object *ob)
 {
 	double bind_mat[4][4];
-	UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat);
+	float  f_obmat[4][4];
+	BKE_object_matrix_local_get(ob, f_obmat);
+
+	//UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat);
+	UnitConverter::mat4_to_dae_double(bind_mat, f_obmat);
+	if (this->export_settings->limit_precision)
+		bc_sanitize_mat(bind_mat, LIMITTED_PRECISION);
 
 	addBindShapeTransform(bind_mat);
 }



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