[Bf-blender-cvs] [a0d7d3187bc] blender2.8: GP: Cleanup old TODO comments

Antonioya noreply at git.blender.org
Thu Nov 22 10:44:12 CET 2018


Commit: a0d7d3187bc511a3e55f2403a08d37c8ccb34cbe
Author: Antonioya
Date:   Thu Nov 22 10:43:44 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBa0d7d3187bc511a3e55f2403a08d37c8ccb34cbe

GP: Cleanup old TODO comments

These ToDo were ported when 2.7x code was ported to 2.8, but now they are not needed.

===================================================================

M	source/blender/editors/gpencil/annotate_draw.c

===================================================================

diff --git a/source/blender/editors/gpencil/annotate_draw.c b/source/blender/editors/gpencil/annotate_draw.c
index 1a51875af9e..c83015675a0 100644
--- a/source/blender/editors/gpencil/annotate_draw.c
+++ b/source/blender/editors/gpencil/annotate_draw.c
@@ -134,7 +134,6 @@ static void gp_draw_stroke_buffer(
 		immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 		immUniformColor3fvAlpha(ink, ink[3]);
 
-		/* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
 		immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints);
 
 		for (int i = 0; i < totpoints; i++, pt++) {
@@ -263,8 +262,6 @@ static void gp_draw_stroke_3d(
 	immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
 	immUniformColor3fvAlpha(ink, ink[3]);
 
-	/* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
-
 	/* draw stroke curve */
 	GPU_line_width(max_ff(curpressure * thickness, 1.0f));
 	immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add);
@@ -337,8 +334,6 @@ static void gp_draw_stroke_2d(
 		scalefac = 0.001f;
 	}
 
-	/* TODO: fancy++ with the magic of shaders */
-
 	/* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection
 	 * edges rotated to minimize shrinking artifacts, and rounded endcaps
 	 */



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