[Bf-blender-cvs] [422992a135b] blender2.8: Py API Docs: use new bind context manager in gpu examples

Jacques Lucke noreply at git.blender.org
Mon Nov 19 14:33:06 CET 2018


Commit: 422992a135bda9b4da2311a7ebca1f896391c027
Author: Jacques Lucke
Date:   Mon Nov 19 14:32:30 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB422992a135bda9b4da2311a7ebca1f896391c027

Py API Docs: use new bind context manager in gpu examples

===================================================================

M	doc/python_api/examples/gpu.8.py
M	doc/python_api/examples/gpu.9.py

===================================================================

diff --git a/doc/python_api/examples/gpu.8.py b/doc/python_api/examples/gpu.8.py
index 7e41164fc7e..28964d2e6b2 100644
--- a/doc/python_api/examples/gpu.8.py
+++ b/doc/python_api/examples/gpu.8.py
@@ -19,8 +19,7 @@ from gpu_extras.presets import draw_circle_2d
 
 offscreen = gpu.types.GPUOffScreen(512, 512)
 
-offscreen.bind()
-try:
+with offscreen.bind():
     bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
     with gpu.matrix.push_pop():
         # reset matrices -> use normalized device coordinates [-1, 1]
@@ -31,8 +30,6 @@ try:
         for i in range(-amount, amount + 1):
             x_pos = i / amount
             draw_circle_2d((x_pos, 0.0), (1, 1, 1, 1), 0.5, 200)
-finally:
-    offscreen.unbind()
 
 
 # Drawing the generated texture in 3D space
diff --git a/doc/python_api/examples/gpu.9.py b/doc/python_api/examples/gpu.9.py
index a281534765a..84e279946da 100644
--- a/doc/python_api/examples/gpu.9.py
+++ b/doc/python_api/examples/gpu.9.py
@@ -23,8 +23,7 @@ RING_AMOUNT = 10
 
 offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
 
-offscreen.bind()
-try:
+with offscreen.bind():
     bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
     with gpu.matrix.push_pop():
         # reset matrices -> use normalized device coordinates [-1, 1]
@@ -40,9 +39,8 @@ try:
     buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
     bgl.glReadBuffer(bgl.GL_BACK)
     bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
-finally:
-    offscreen.unbind()
-    offscreen.free()
+
+offscreen.free()
 
 
 if not IMAGE_NAME in bpy.data.images:



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