[Bf-blender-cvs] [80499bcc529] blender2.8: EEVEE: Cleanup remove unused shader.

mano-wii noreply at git.blender.org
Mon Nov 19 14:17:16 CET 2018


Commit: 80499bcc52947cde946cd6c64e8ddb694e598286
Author: mano-wii
Date:   Mon Nov 19 08:55:59 2018 -0200
Branches: blender2.8
https://developer.blender.org/rB80499bcc52947cde946cd6c64e8ddb694e598286

EEVEE: Cleanup remove unused shader.

===================================================================

M	source/blender/draw/engines/eevee/eevee_materials.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index d7d9649ad63..a87b4626628 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -58,7 +58,6 @@ static struct {
 	struct GPUShader *default_hair_prepass_clip_sh;
 	struct GPUShader *default_lit[VAR_MAT_MAX];
 	struct GPUShader *default_background;
-	struct GPUShader *default_studiolight_background;
 	struct GPUShader *update_noise_sh;
 
 	/* 64*64 array texture containing all LUTs and other utilitarian arrays.
@@ -597,10 +596,6 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata, EEVEE_StorageList *stl, E
 		        datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl,
 		        NULL);
 
-		e_data.default_studiolight_background = DRW_shader_create(
-		        datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl,
-		        "#define LOOKDEV\n");
-
 		e_data.default_prepass_sh = DRW_shader_create(
 		        datatoc_prepass_vert_glsl, NULL, datatoc_prepass_frag_glsl,
 		        NULL);
@@ -1799,7 +1794,6 @@ void EEVEE_materials_free(void)
 	DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh);
 	DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh);
 	DRW_SHADER_FREE_SAFE(e_data.default_background);
-	DRW_SHADER_FREE_SAFE(e_data.default_studiolight_background);
 	DRW_SHADER_FREE_SAFE(e_data.update_noise_sh);
 	DRW_TEXTURE_FREE_SAFE(e_data.util_tex);
 	DRW_TEXTURE_FREE_SAFE(e_data.noise_tex);



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