[Bf-blender-cvs] [740adf2a4b3] blender2.8: Cleanup: style
Campbell Barton
noreply at git.blender.org
Mon Nov 19 03:37:58 CET 2018
Commit: 740adf2a4b30abf86830daebec1f990c96bfe504
Author: Campbell Barton
Date: Mon Nov 19 13:37:18 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB740adf2a4b30abf86830daebec1f990c96bfe504
Cleanup: style
===================================================================
M release/scripts/presets/keyconfig/keymap_data/blender_default.py
M source/blender/draw/engines/gpencil/gpencil_draw_utils.c
M source/blender/draw/modes/overlay_mode.c
M source/blender/nodes/shader/node_shader_tree.c
===================================================================
diff --git a/release/scripts/presets/keyconfig/keymap_data/blender_default.py b/release/scripts/presets/keyconfig/keymap_data/blender_default.py
index bcda35dee59..5ef14428cf9 100644
--- a/release/scripts/presets/keyconfig/keymap_data/blender_default.py
+++ b/release/scripts/presets/keyconfig/keymap_data/blender_default.py
@@ -46,7 +46,6 @@ class Params:
self,
*,
legacy=False,
- select_mode='AUTO',
select_mouse='RIGHT',
# User preferences.
@@ -294,7 +293,7 @@ def km_window(params):
("wm.toolbar", {"type": 'SPACE', "value": 'PRESS', "shift": True}, None),
)
else:
- assert(0)
+ assert False
else:
# Old shorctus
@@ -728,8 +727,8 @@ def km_uv_editor(params):
# Quick switch to select tool, since left select can't easily
# select with any tool active.
items.extend([
- ("wm.tool_set_by_name", {"type": 'W', "value": 'PRESS'},
- {"properties": [("name", "Select Box")]})
+ ("wm.tool_set_by_name", {"type": 'W', "value": 'PRESS'},
+ {"properties": [("name", "Select Box")]})
])
return keymap
@@ -1060,8 +1059,8 @@ def km_view3d(params):
# Quick switch to select tool, since left select can't easily
# select with any tool active.
items.extend([
- ("wm.tool_set_by_name", {"type": 'W', "value": 'PRESS'},
- {"properties": [("name", "Select Box")]})
+ ("wm.tool_set_by_name", {"type": 'W', "value": 'PRESS'},
+ {"properties": [("name", "Select Box")]})
])
return keymap
@@ -2607,7 +2606,7 @@ def km_frames(params):
("screen.animation_play", {"type": 'SPACE', "value": 'PRESS'}, None),
)
else:
- assert(0)
+ assert False
items.extend([
("screen.animation_play", {"type": 'SPACE', "value": 'PRESS', "shift": True, "ctrl": True},
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index 9646a32d094..cba5cfccaf6 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -280,7 +280,7 @@ static void DRW_gpencil_recalc_geometry_caches(Object *ob, MaterialGPencilStyle
static DRWShadingGroup *DRW_gpencil_shgroup_fill_create(
GPENCIL_e_data *e_data, GPENCIL_Data *vedata, DRWPass *pass,
GPUShader *shader, bGPdata *gpd, bGPDlayer *gpl,
- MaterialGPencilStyle *gp_style, int id)
+ MaterialGPencilStyle *gp_style, int id)
{
GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl;
@@ -844,7 +844,7 @@ static void gpencil_draw_strokes(
{
stl->shgroups[id].shgrps_fill = DRW_gpencil_shgroup_fill_create(
e_data, vedata, psl->stroke_pass, e_data->gpencil_fill_sh,
- gpd, gpl, gp_style, id);
+ gpd, gpl, gp_style, id);
}
else {
stl->shgroups[id].shgrps_fill = NULL;
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 3f55c177d09..cb80b1f2a61 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -233,8 +233,8 @@ static void overlay_cache_populate(void *vedata, Object *ob)
View3D *v3d = draw_ctx->v3d;
if ((!stl->g_data->show_overlays) ||
- (ob->dt < OB_WIRE) ||
- (!DRW_object_is_renderable(ob) && (ob->dt != OB_WIRE)))
+ (ob->dt < OB_WIRE) ||
+ (!DRW_object_is_renderable(ob) && (ob->dt != OB_WIRE)))
{
return;
}
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 116545f4f2b..2c69da2d9cd 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -275,8 +275,8 @@ static bNode *ntree_group_output_node(bNodeTree *ntree)
bNode *output_node = NULL;
for (bNode *node = ntree->nodes.first; node; node = node->next) {
- if (node->type == NODE_GROUP_OUTPUT &&
- node->flag & NODE_DO_OUTPUT)
+ if ((node->type == NODE_GROUP_OUTPUT) &&
+ (node->flag & NODE_DO_OUTPUT))
{
output_node = node;
}
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