[Bf-blender-cvs] [740adf2a4b3] blender2.8: Cleanup: style

Campbell Barton noreply at git.blender.org
Mon Nov 19 03:37:58 CET 2018


Commit: 740adf2a4b30abf86830daebec1f990c96bfe504
Author: Campbell Barton
Date:   Mon Nov 19 13:37:18 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB740adf2a4b30abf86830daebec1f990c96bfe504

Cleanup: style

===================================================================

M	release/scripts/presets/keyconfig/keymap_data/blender_default.py
M	source/blender/draw/engines/gpencil/gpencil_draw_utils.c
M	source/blender/draw/modes/overlay_mode.c
M	source/blender/nodes/shader/node_shader_tree.c

===================================================================

diff --git a/release/scripts/presets/keyconfig/keymap_data/blender_default.py b/release/scripts/presets/keyconfig/keymap_data/blender_default.py
index bcda35dee59..5ef14428cf9 100644
--- a/release/scripts/presets/keyconfig/keymap_data/blender_default.py
+++ b/release/scripts/presets/keyconfig/keymap_data/blender_default.py
@@ -46,7 +46,6 @@ class Params:
             self,
             *,
             legacy=False,
-            select_mode='AUTO',
             select_mouse='RIGHT',
 
             # User preferences.
@@ -294,7 +293,7 @@ def km_window(params):
                 ("wm.toolbar", {"type": 'SPACE', "value": 'PRESS', "shift": True}, None),
             )
         else:
-            assert(0)
+            assert False
 
     else:
         # Old shorctus
@@ -728,8 +727,8 @@ def km_uv_editor(params):
         # Quick switch to select tool, since left select can't easily
         # select with any tool active.
         items.extend([
-           ("wm.tool_set_by_name", {"type": 'W', "value": 'PRESS'},
-            {"properties": [("name", "Select Box")]})
+            ("wm.tool_set_by_name", {"type": 'W', "value": 'PRESS'},
+             {"properties": [("name", "Select Box")]})
         ])
 
     return keymap
@@ -1060,8 +1059,8 @@ def km_view3d(params):
         # Quick switch to select tool, since left select can't easily
         # select with any tool active.
         items.extend([
-           ("wm.tool_set_by_name", {"type": 'W', "value": 'PRESS'},
-            {"properties": [("name", "Select Box")]})
+            ("wm.tool_set_by_name", {"type": 'W', "value": 'PRESS'},
+             {"properties": [("name", "Select Box")]})
         ])
 
     return keymap
@@ -2607,7 +2606,7 @@ def km_frames(params):
                 ("screen.animation_play", {"type": 'SPACE', "value": 'PRESS'}, None),
             )
         else:
-            assert(0)
+            assert False
 
         items.extend([
             ("screen.animation_play", {"type": 'SPACE', "value": 'PRESS', "shift": True, "ctrl": True},
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index 9646a32d094..cba5cfccaf6 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -280,7 +280,7 @@ static void DRW_gpencil_recalc_geometry_caches(Object *ob, MaterialGPencilStyle
 static DRWShadingGroup *DRW_gpencil_shgroup_fill_create(
         GPENCIL_e_data *e_data, GPENCIL_Data *vedata, DRWPass *pass,
         GPUShader *shader, bGPdata *gpd, bGPDlayer *gpl,
-		MaterialGPencilStyle *gp_style, int id)
+        MaterialGPencilStyle *gp_style, int id)
 {
 	GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl;
 
@@ -844,7 +844,7 @@ static void gpencil_draw_strokes(
 				{
 					stl->shgroups[id].shgrps_fill = DRW_gpencil_shgroup_fill_create(
 					        e_data, vedata, psl->stroke_pass, e_data->gpencil_fill_sh,
-							gpd, gpl, gp_style, id);
+					        gpd, gpl, gp_style, id);
 				}
 				else {
 					stl->shgroups[id].shgrps_fill = NULL;
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 3f55c177d09..cb80b1f2a61 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -233,8 +233,8 @@ static void overlay_cache_populate(void *vedata, Object *ob)
 	View3D *v3d = draw_ctx->v3d;
 
 	if ((!stl->g_data->show_overlays) ||
-		(ob->dt < OB_WIRE) ||
-		(!DRW_object_is_renderable(ob) && (ob->dt != OB_WIRE)))
+	    (ob->dt < OB_WIRE) ||
+	    (!DRW_object_is_renderable(ob) && (ob->dt != OB_WIRE)))
 	{
 		return;
 	}
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 116545f4f2b..2c69da2d9cd 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -275,8 +275,8 @@ static bNode *ntree_group_output_node(bNodeTree *ntree)
 	bNode *output_node = NULL;
 
 	for (bNode *node = ntree->nodes.first; node; node = node->next) {
-		if (node->type == NODE_GROUP_OUTPUT &&
-			node->flag & NODE_DO_OUTPUT)
+		if ((node->type == NODE_GROUP_OUTPUT) &&
+		    (node->flag & NODE_DO_OUTPUT))
 		{
 			output_node = node;
 		}



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