[Bf-blender-cvs] [68b670698fc] blender2.8: Eevee: Fix SSR/SSS when the bsdf nodes are inside groups

Clément Foucault noreply at git.blender.org
Sat Nov 17 17:08:33 CET 2018


Commit: 68b670698fc791e15379b68f508f7b69bb19d2e2
Author: Clément Foucault
Date:   Sat Nov 17 17:08:21 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB68b670698fc791e15379b68f508f7b69bb19d2e2

Eevee: Fix SSR/SSS when the bsdf nodes are inside groups

===================================================================

M	source/blender/nodes/shader/node_shader_tree.c

===================================================================

diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 321ac1a6b76..116545f4f2b 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -65,6 +65,10 @@
 #include "node_util.h"
 #include "node_shader_util.h"
 
+
+static void ntree_shader_tag_ssr_node(bNodeTree *ntree, bNode *output_node);
+static void ntree_shader_tag_sss_node(bNodeTree *ntree, bNode *output_node);
+
 static bool shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype))
 {
 	Scene *scene = CTX_data_scene(C);
@@ -257,6 +261,30 @@ bNode *ntreeShaderOutputNode(bNodeTree *ntree, int target)
 	return output_node;
 }
 
+/* Find the active output node of a group nodetree.
+ *
+ * Does not return the shading output node but the group output node.
+ */
+static bNode *ntree_group_output_node(bNodeTree *ntree)
+{
+	/* Make sure we only have single node tagged as output. */
+	ntreeSetOutput(ntree);
+
+	/* Find output node that matches type and target. If there are
+	 * multiple, we prefer exact target match and active nodes. */
+	bNode *output_node = NULL;
+
+	for (bNode *node = ntree->nodes.first; node; node = node->next) {
+		if (node->type == NODE_GROUP_OUTPUT &&
+			node->flag & NODE_DO_OUTPUT)
+		{
+			output_node = node;
+		}
+	}
+
+	return output_node;
+}
+
 /* Find socket with a specified identifier. */
 static bNodeSocket *ntree_shader_node_find_socket(ListBase *sockets,
                                                   const char *identifier)
@@ -608,6 +636,16 @@ static void ntree_shader_relink_displacement(bNodeTree *ntree, bNode *output_nod
 static bool ntree_tag_ssr_bsdf_cb(bNode *fromnode, bNode *UNUSED(tonode), void *userdata, const bool UNUSED(reversed))
 {
 	switch (fromnode->type) {
+		case NODE_GROUP:
+			/* Recursive */
+			if (fromnode->id != NULL) {
+				bNodeTree *ntree = (bNodeTree *)fromnode->id;
+				bNode *group_output = ntree_group_output_node(ntree);
+				if (fromnode) {
+					ntree_shader_tag_ssr_node(ntree, group_output);
+				}
+			}
+			break;
 		case SH_NODE_BSDF_ANISOTROPIC:
 		case SH_NODE_EEVEE_SPECULAR:
 		case SH_NODE_BSDF_PRINCIPLED:
@@ -629,7 +667,7 @@ static bool ntree_tag_ssr_bsdf_cb(bNode *fromnode, bNode *UNUSED(tonode), void *
 /* EEVEE: Scan the ntree to set the Screen Space Reflection
  * layer id of every specular node.
  */
-static void ntree_shader_tag_ssr_node(bNodeTree *ntree, bNode *output_node)
+void ntree_shader_tag_ssr_node(bNodeTree *ntree, bNode *output_node)
 {
 	if (output_node == NULL) {
 		return;
@@ -644,6 +682,16 @@ static void ntree_shader_tag_ssr_node(bNodeTree *ntree, bNode *output_node)
 static bool ntree_tag_sss_bsdf_cb(bNode *fromnode, bNode *UNUSED(tonode), void *userdata, const bool UNUSED(reversed))
 {
 	switch (fromnode->type) {
+		case NODE_GROUP:
+			/* Recursive */
+			if (fromnode->id != NULL) {
+				bNodeTree *ntree = (bNodeTree *)fromnode->id;
+				bNode *group_output = ntree_group_output_node(ntree);
+				if (fromnode) {
+					ntree_shader_tag_sss_node(ntree, group_output);
+				}
+			}
+			break;
 		case SH_NODE_BSDF_PRINCIPLED:
 		case SH_NODE_SUBSURFACE_SCATTERING:
 			fromnode->sss_id = (*(float *)userdata);
@@ -658,7 +706,7 @@ static bool ntree_tag_sss_bsdf_cb(bNode *fromnode, bNode *UNUSED(tonode), void *
 
 /* EEVEE: Scan the ntree to set the Subsurface Scattering id of every SSS node.
  */
-static void ntree_shader_tag_sss_node(bNodeTree *ntree, bNode *output_node)
+void ntree_shader_tag_sss_node(bNodeTree *ntree, bNode *output_node)
 {
 	if (output_node == NULL) {
 		return;



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