[Bf-blender-cvs] [f6c2fb0eb62] blender2.8: Minor edits in `effect_ssr_frag.glsl`
mano-wii
noreply at git.blender.org
Fri Nov 16 17:50:10 CET 2018
Commit: f6c2fb0eb62aa0a5535801e6358e148d10d349c3
Author: mano-wii
Date: Thu Nov 15 08:34:33 2018 -0200
Branches: blender2.8
https://developer.blender.org/rBf6c2fb0eb62aa0a5535801e6358e148d10d349c3
Minor edits in `effect_ssr_frag.glsl`
===================================================================
M source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
index 0f76f8e1b8c..43b888198aa 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
@@ -410,34 +410,6 @@ void main()
if (dot(speccol_roughness.rgb, vec3(1.0)) == 0.0)
discard;
- /* TODO optimize with textureGather */
- /* Doing these fetches early to hide latency. */
- vec4 hit_pdf;
- hit_pdf.x = texelFetch(pdfBuffer, halfres_texel + neighbors[0 + neighborOffset], 0).r;
- hit_pdf.y = texelFetch(pdfBuffer, halfres_texel + neighbors[1 + neighborOffset], 0).r;
- hit_pdf.z = texelFetch(pdfBuffer, halfres_texel + neighbors[2 + neighborOffset], 0).r;
- hit_pdf.w = texelFetch(pdfBuffer, halfres_texel + neighbors[3 + neighborOffset], 0).r;
-
- ivec4 hit_data[2];
- hit_data[0].xy = texelFetch(hitBuffer, halfres_texel + neighbors[0 + neighborOffset], 0).rg;
- hit_data[0].zw = texelFetch(hitBuffer, halfres_texel + neighbors[1 + neighborOffset], 0).rg;
- hit_data[1].xy = texelFetch(hitBuffer, halfres_texel + neighbors[2 + neighborOffset], 0).rg;
- hit_data[1].zw = texelFetch(hitBuffer, halfres_texel + neighbors[3 + neighborOffset], 0).rg;
-
- /* Find Planar Reflections affecting this pixel */
- PlanarData pd;
- float planar_index;
- for (int i = 0; i < MAX_PLANAR && i < prbNumPlanar; ++i) {
- pd = planars_data[i];
-
- float fade = probe_attenuation_planar(pd, worldPosition, N, 0.0);
-
- if (fade > 0.5) {
- planar_index = float(i);
- break;
- }
- }
-
float roughness = speccol_roughness.a;
float roughnessSquared = max(1e-3, roughness * roughness);
@@ -454,6 +426,34 @@ void main()
float weight_acc = 0.0;
if (roughness < ssrMaxRoughness + 0.2) {
+ /* TODO optimize with textureGather */
+ /* Doing these fetches early to hide latency. */
+ vec4 hit_pdf;
+ hit_pdf.x = texelFetch(pdfBuffer, halfres_texel + neighbors[0 + neighborOffset], 0).r;
+ hit_pdf.y = texelFetch(pdfBuffer, halfres_texel + neighbors[1 + neighborOffset], 0).r;
+ hit_pdf.z = texelFetch(pdfBuffer, halfres_texel + neighbors[2 + neighborOffset], 0).r;
+ hit_pdf.w = texelFetch(pdfBuffer, halfres_texel + neighbors[3 + neighborOffset], 0).r;
+
+ ivec4 hit_data[2];
+ hit_data[0].xy = texelFetch(hitBuffer, halfres_texel + neighbors[0 + neighborOffset], 0).rg;
+ hit_data[0].zw = texelFetch(hitBuffer, halfres_texel + neighbors[1 + neighborOffset], 0).rg;
+ hit_data[1].xy = texelFetch(hitBuffer, halfres_texel + neighbors[2 + neighborOffset], 0).rg;
+ hit_data[1].zw = texelFetch(hitBuffer, halfres_texel + neighbors[3 + neighborOffset], 0).rg;
+
+ /* Find Planar Reflections affecting this pixel */
+ PlanarData pd;
+ float planar_index;
+ for (int i = 0; i < MAX_PLANAR && i < prbNumPlanar; ++i) {
+ pd = planars_data[i];
+
+ float fade = probe_attenuation_planar(pd, worldPosition, N, 0.0);
+
+ if (fade > 0.5) {
+ planar_index = float(i);
+ break;
+ }
+ }
+
ssr_accum += get_ssr_samples(hit_pdf, hit_data, pd, planar_index, worldPosition, N, V,
roughnessSquared, cone_tan, source_uvs, weight_acc);
}
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