[Bf-blender-cvs] [8610b57271e] blender2.8: Cycles: Cleanup, code style

Sergey Sharybin noreply at git.blender.org
Thu Nov 15 17:19:33 CET 2018


Commit: 8610b57271eb792b7fbdf31596ab432794ba7a88
Author: Sergey Sharybin
Date:   Thu Nov 15 17:19:26 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB8610b57271eb792b7fbdf31596ab432794ba7a88

Cycles: Cleanup, code style

===================================================================

M	intern/cycles/blender/blender_session.cpp
M	intern/cycles/blender/blender_shader.cpp
M	intern/cycles/blender/blender_sync.cpp
M	intern/cycles/device/device.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 17da8b43d29..cbead20488a 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -180,12 +180,12 @@ void BlenderSession::reset_session(BL::BlendData& b_data, BL::Depsgraph& b_depsg
 	this->b_depsgraph = b_depsgraph;
 	this->b_scene = b_depsgraph.scene_eval();
 
-	if (preview_osl) {
+	if(preview_osl) {
 		PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 		RNA_boolean_set(&cscene, "shading_system", preview_osl);
 	}
 
-	if (b_v3d) {
+	if(b_v3d) {
 		this->b_render = b_scene.render();
 	}
 	else {
@@ -194,11 +194,11 @@ void BlenderSession::reset_session(BL::BlendData& b_data, BL::Depsgraph& b_depsg
 		height = render_resolution_y(b_render);
 	}
 
-	if (session == NULL) {
+	if(session == NULL) {
 		create();
 	}
 
-	if (b_v3d) {
+	if(b_v3d) {
 		/* NOTE: We need to create session, but all the code from below
 		 * will make viewport render to stuck on initialization.
 		 */
@@ -1413,7 +1413,7 @@ void BlenderSession::update_resumable_tile_manager(int num_samples)
 
 void BlenderSession::free_blender_memory_if_possible()
 {
-	if (!background) {
+	if(!background) {
 		/* During interactive render we can not free anything: attempts to save
 		 * memory would cause things to be allocated and evaluated for every
 		 * updated sample.
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index b89e3004403..604c134a2f7 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -1236,7 +1236,7 @@ void BlenderSync::sync_materials(BL::Depsgraph& b_depsgraph, bool update_all)
 
 	BL::Depsgraph::ids_iterator b_id;
 	for(b_depsgraph.ids.begin(b_id); b_id != b_depsgraph.ids.end(); ++b_id) {
-		if (!b_id->is_a(&RNA_Material)) {
+		if(!b_id->is_a(&RNA_Material)) {
 			continue;
 		}
 
@@ -1409,7 +1409,7 @@ void BlenderSync::sync_lights(BL::Depsgraph& b_depsgraph, bool update_all)
 
 	BL::Depsgraph::ids_iterator b_id;
 	for(b_depsgraph.ids.begin(b_id); b_id != b_depsgraph.ids.end(); ++b_id) {
-		if (!b_id->is_a(&RNA_Light)) {
+		if(!b_id->is_a(&RNA_Light)) {
 			continue;
 		}
 
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 33c45de8d70..8a9b881b7d4 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -111,21 +111,21 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
 		BL::ID b_id(b_update->id());
 
 		/* Material */
-		if (b_id.is_a(&RNA_Material)) {
+		if(b_id.is_a(&RNA_Material)) {
 			BL::Material b_mat(b_id);
 			shader_map.set_recalc(b_mat);
 		}
 		/* Light */
-		else if (b_id.is_a(&RNA_Light)) {
+		else if(b_id.is_a(&RNA_Light)) {
 			BL::Light b_light(b_id);
 			shader_map.set_recalc(b_light);
 		}
 		/* Object */
-		else if (b_id.is_a(&RNA_Object)) {
+		else if(b_id.is_a(&RNA_Object)) {
 			BL::Object b_ob(b_id);
 			const bool updated_geometry = !b_update->is_dirty_geometry();
 
-			if (!b_update->is_dirty_transform()) {
+			if(!b_update->is_dirty_transform()) {
 				object_map.set_recalc(b_ob);
 				light_map.set_recalc(b_ob);
 			}
@@ -151,12 +151,12 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
 			}
 		}
 		/* Mesh */
-		else if (b_id.is_a(&RNA_Mesh)) {
+		else if(b_id.is_a(&RNA_Mesh)) {
 			BL::Mesh b_mesh(b_id);
 			mesh_map.set_recalc(b_mesh);
 		}
 		/* World */
-		else if (b_id.is_a(&RNA_World)) {
+		else if(b_id.is_a(&RNA_World)) {
 			BL::World b_world(b_id);
 			if(world_map == b_world.ptr.data) {
 				world_recalc = true;
@@ -165,13 +165,13 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
 	}
 
 	/* Updates shader with object dependency if objects changed. */
-	if (has_updated_objects) {
+	if(has_updated_objects) {
 		if(scene->default_background->has_object_dependency) {
 			world_recalc = true;
 		}
 
 		foreach(Shader *shader, scene->shaders) {
-			if (shader->has_object_dependency) {
+			if(shader->has_object_dependency) {
 				shader->need_sync_object = true;
 			}
 		}
@@ -619,7 +619,7 @@ void BlenderSync::free_data_after_sync(BL::Depsgraph& b_depsgraph)
 	const bool is_interface_locked = b_engine.render() &&
 	                                 b_engine.render().use_lock_interface();
 	const bool can_free_caches = BlenderSession::headless || is_interface_locked;
-	if (!can_free_caches) {
+	if(!can_free_caches) {
 		return;
 	}
 	/* TODO(sergey): We can actually remove the whole dependency graph,
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index 428cd4158bc..565f8f5404c 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -203,7 +203,7 @@ bool Device::bind_fallback_display_space_shader(const float width, const float h
 		fallback_shader_program = bind_fallback_shader();
 		fallback_status = FALLBACK_SHADER_STATUS_ERROR;
 
-		if (fallback_shader_program == 0) {
+		if(fallback_shader_program == 0) {
 			return false;
 		}
 
@@ -266,7 +266,7 @@ void Device::draw_pixels(
 
 	GLint shader_program;
 	if(use_fallback_shader) {
-		if (!bind_fallback_display_space_shader(dw, dh)) {
+		if(!bind_fallback_display_space_shader(dw, dh)) {
 			return;
 		}
 		shader_program = fallback_shader_program;



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