[Bf-blender-cvs] [46ac317a292] blender2.8: Py API Docs: documentation for gpu_extras.presets

Jacques Lucke noreply at git.blender.org
Wed Nov 14 16:44:56 CET 2018


Commit: 46ac317a292d94f73e1583929423d8a3c5f14530
Author: Jacques Lucke
Date:   Wed Nov 14 16:43:09 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB46ac317a292d94f73e1583929423d8a3c5f14530

Py API Docs: documentation for gpu_extras.presets

===================================================================

M	release/scripts/modules/gpu_extras/presets.py

===================================================================

diff --git a/release/scripts/modules/gpu_extras/presets.py b/release/scripts/modules/gpu_extras/presets.py
index 2bd8d25e46b..015608b3586 100644
--- a/release/scripts/modules/gpu_extras/presets.py
+++ b/release/scripts/modules/gpu_extras/presets.py
@@ -17,6 +17,19 @@
 # ***** END GPL LICENSE BLOCK *****
 
 def draw_circle_2d(position, color, radius, segments=32):
+    """
+    Draw a circle.
+
+    :arg position: Position where the circle will be drawn.
+    :type position: 2D Vector
+    :arg color: Color of the circle. To use transparency GL_BLEND has to be enabled.
+    :type color: tuple containing RGBA values
+    :arg radius: Radius of the circle.
+    :type radius: float
+    :arg segments: How many segments will be used to draw the circle.
+        Higher values give besser results but the drawing will take longer.
+    :type segments: int
+    """
     from math import sin, cos, pi
     import gpu
     from gpu.types import (
@@ -45,6 +58,19 @@ def draw_circle_2d(position, color, radius, segments=32):
 
 
 def draw_texture_2d(texture_id, position, width, height):
+    """
+    Draw a 2d texture.
+
+    :arg texture_id: OpenGL id of the texture (e.g. :class:`bpy.types.Image.bindcode`).
+    :type texture_id: int
+    :arg position: Position of the lower left corner.
+    :type position: 2D Vector
+    :arg width: Width of the image when drawn (not necessarily
+        the original width of the texture).
+    :type width: float
+    :arg height: Height of the image when drawn.
+    :type height: float
+    """
     import gpu
     import bgl
     from . batch import batch_for_shader



More information about the Bf-blender-cvs mailing list