[Bf-blender-cvs] [61ecd3d24e0] blender2.8: minor cleanup
Jacques Lucke
noreply at git.blender.org
Wed Nov 14 13:06:19 CET 2018
Commit: 61ecd3d24e0cc20bd9ec4e4282a100e241fcf190
Author: Jacques Lucke
Date: Wed Nov 14 13:04:12 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB61ecd3d24e0cc20bd9ec4e4282a100e241fcf190
minor cleanup
===================================================================
M source/blender/python/gpu/gpu_py_shader.c
===================================================================
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index eeacd087884..3b2665cc4a2 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -697,9 +697,9 @@ static PyObject *bpygpu_shader_unbind(BPyGPUShader *UNUSED(self))
PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
".. function:: from_builtin(shader_name)\n"
"\n"
-"Shaders that are embedded in the blender internal code.\n"
-"They all read the uniform 'mat4 ModelViewProjectionMatrix', which can be edited by the 'gpu.matrix' module.\n"
-"For more details, you can check the shader code with the function 'gpu.shader.code_from_builtin';\n"
+" Shaders that are embedded in the blender internal code.\n"
+" They all read the uniform 'mat4 ModelViewProjectionMatrix', which can be edited by the 'gpu.matrix' module.\n"
+" For more details, you can check the shader code with the function 'gpu.shader.code_from_builtin';\n"
"\n"
" :param shader_name: One of these builtin shader names: {\n"
" '2D_UNIFORM_COLOR',\n"
@@ -710,8 +710,8 @@ PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
" '3D_FLAT_COLOR',\n"
" '3D_SMOOTH_COLOR'}\n"
" :type shader_name: str\n"
-" :return: the shader object\n"
-" :rtype: bpy.types.GPUShader\n"
+" :return: Shader object corresponding to the given name.\n"
+" :rtype: :class:`bpy.types.GPUShader`\n"
);
static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *arg)
{
@@ -729,7 +729,7 @@ static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *ar
PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
".. function:: code_from_builtin(shader_name)\n"
"\n"
-"Exposes the internal shader code for query.\n"
+" Exposes the internal shader code for query.\n"
"\n"
" :param shader_name: One of these builtin shader names: {\n"
" '2D_UNIFORM_COLOR',\n"
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