[Bf-blender-cvs] [d7f55c4ff58] master: Cleanup: comment block tabs
Campbell Barton
noreply at git.blender.org
Wed Nov 14 07:11:51 CET 2018
Commit: d7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675
Author: Campbell Barton
Date: Wed Nov 14 12:53:15 2018 +1100
Branches: master
https://developer.blender.org/rBd7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675
Cleanup: comment block tabs
===================================================================
M intern/elbeem/extern/LBM_fluidsim.h
M intern/ghost/intern/GHOST_DropTargetWin32.h
M intern/ghost/intern/GHOST_EventTrackpad.h
M intern/ghost/intern/GHOST_SystemCocoa.h
M intern/ghost/intern/GHOST_SystemX11.h
M intern/ghost/intern/GHOST_Window.h
M intern/ghost/intern/GHOST_WindowWin32.h
M intern/smoke/intern/FLUID_3D.cpp
M source/blender/blenkernel/BKE_action.h
M source/blender/blenkernel/BKE_animsys.h
M source/blender/blenkernel/BKE_fcurve.h
M source/blender/blenkernel/BKE_shrinkwrap.h
M source/blender/blenkernel/intern/action.c
M source/blender/blenkernel/intern/anim.c
M source/blender/blenkernel/intern/anim_sys.c
M source/blender/blenkernel/intern/armature.c
M source/blender/blenkernel/intern/armature_update.c
M source/blender/blenkernel/intern/boids.c
M source/blender/blenkernel/intern/cloth.c
M source/blender/blenkernel/intern/collision.c
M source/blender/blenkernel/intern/constraint.c
M source/blender/blenkernel/intern/dynamicpaint.c
M source/blender/blenkernel/intern/fcurve.c
M source/blender/blenkernel/intern/fmodifier.c
M source/blender/blenkernel/intern/gpencil.c
M source/blender/blenkernel/intern/ipo.c
M source/blender/blenkernel/intern/lamp.c
M source/blender/blenkernel/intern/material.c
M source/blender/blenkernel/intern/mball_tessellate.c
M source/blender/blenkernel/intern/nla.c
M source/blender/blenkernel/intern/object_dupli.c
M source/blender/blenkernel/intern/particle_system.c
M source/blender/blenkernel/intern/rigidbody.c
M source/blender/blenkernel/intern/scene.c
M source/blender/blenkernel/intern/seqeffects.c
M source/blender/blenkernel/intern/shrinkwrap.c
M source/blender/blenkernel/intern/smoke.c
M source/blender/blenkernel/intern/softbody.c
M source/blender/blenkernel/intern/text.c
M source/blender/blenkernel/intern/texture.c
M source/blender/blenkernel/intern/world.c
M source/blender/blenlib/BLI_dlrbTree.h
M source/blender/blenlib/BLI_math.h
M source/blender/blenlib/intern/BLI_kdopbvh.c
M source/blender/blenlib/intern/DLRB_tree.c
M source/blender/blenlib/intern/math_matrix.c
M source/blender/blenlib/intern/math_rotation.c
M source/blender/blenloader/intern/readfile.c
M source/blender/bmesh/intern/bmesh_mesh.c
M source/blender/bmesh/intern/bmesh_query.c
M source/blender/bmesh/intern/bmesh_structure.c
M source/blender/bmesh/intern/bmesh_walkers.c
M source/blender/collada/AnimationExporter.cpp
M source/blender/compositor/COM_compositor.h
M source/blender/compositor/COM_defines.h
M source/blender/compositor/intern/COM_CPUDevice.cpp
M source/blender/compositor/intern/COM_CPUDevice.h
M source/blender/compositor/intern/COM_ChunkOrder.cpp
M source/blender/compositor/intern/COM_ChunkOrder.h
M source/blender/compositor/intern/COM_ChunkOrderHotspot.cpp
M source/blender/compositor/intern/COM_ChunkOrderHotspot.h
M source/blender/compositor/intern/COM_CompositorContext.cpp
M source/blender/compositor/intern/COM_CompositorContext.h
M source/blender/compositor/intern/COM_Converter.cpp
M source/blender/compositor/intern/COM_Converter.h
M source/blender/compositor/intern/COM_Debug.cpp
M source/blender/compositor/intern/COM_Debug.h
M source/blender/compositor/intern/COM_Device.cpp
M source/blender/compositor/intern/COM_Device.h
M source/blender/compositor/intern/COM_ExecutionGroup.cpp
M source/blender/compositor/intern/COM_ExecutionGroup.h
M source/blender/compositor/intern/COM_ExecutionSystem.cpp
M source/blender/compositor/intern/COM_ExecutionSystem.h
M source/blender/compositor/intern/COM_MemoryBuffer.cpp
M source/blender/compositor/intern/COM_MemoryBuffer.h
M source/blender/compositor/intern/COM_MemoryProxy.cpp
M source/blender/compositor/intern/COM_MemoryProxy.h
M source/blender/compositor/intern/COM_Node.cpp
M source/blender/compositor/intern/COM_Node.h
M source/blender/compositor/intern/COM_NodeConverter.cpp
M source/blender/compositor/intern/COM_NodeConverter.h
M source/blender/compositor/intern/COM_NodeGraph.cpp
M source/blender/compositor/intern/COM_NodeGraph.h
M source/blender/compositor/intern/COM_NodeOperation.cpp
M source/blender/compositor/intern/COM_NodeOperation.h
M source/blender/compositor/intern/COM_NodeOperationBuilder.cpp
M source/blender/compositor/intern/COM_NodeOperationBuilder.h
M source/blender/compositor/intern/COM_OpenCLDevice.cpp
M source/blender/compositor/intern/COM_OpenCLDevice.h
M source/blender/compositor/intern/COM_SingleThreadedOperation.cpp
M source/blender/compositor/intern/COM_SingleThreadedOperation.h
M source/blender/compositor/intern/COM_SocketReader.cpp
M source/blender/compositor/intern/COM_SocketReader.h
M source/blender/compositor/intern/COM_WorkPackage.cpp
M source/blender/compositor/intern/COM_WorkPackage.h
M source/blender/compositor/intern/COM_WorkScheduler.cpp
M source/blender/compositor/intern/COM_WorkScheduler.h
M source/blender/compositor/intern/COM_compositor.cpp
M source/blender/compositor/nodes/COM_AlphaOverNode.cpp
M source/blender/compositor/nodes/COM_AlphaOverNode.h
M source/blender/compositor/nodes/COM_BilateralBlurNode.cpp
M source/blender/compositor/nodes/COM_BilateralBlurNode.h
M source/blender/compositor/nodes/COM_BlurNode.cpp
M source/blender/compositor/nodes/COM_BlurNode.h
M source/blender/compositor/nodes/COM_BokehBlurNode.cpp
M source/blender/compositor/nodes/COM_BokehBlurNode.h
M source/blender/compositor/nodes/COM_BokehImageNode.cpp
M source/blender/compositor/nodes/COM_BokehImageNode.h
M source/blender/compositor/nodes/COM_BoxMaskNode.cpp
M source/blender/compositor/nodes/COM_BoxMaskNode.h
M source/blender/compositor/nodes/COM_BrightnessNode.cpp
M source/blender/compositor/nodes/COM_BrightnessNode.h
M source/blender/compositor/nodes/COM_ChannelMatteNode.cpp
M source/blender/compositor/nodes/COM_ChannelMatteNode.h
M source/blender/compositor/nodes/COM_ChromaMatteNode.cpp
M source/blender/compositor/nodes/COM_ChromaMatteNode.h
M source/blender/compositor/nodes/COM_ColorBalanceNode.cpp
M source/blender/compositor/nodes/COM_ColorBalanceNode.h
M source/blender/compositor/nodes/COM_ColorCorrectionNode.cpp
M source/blender/compositor/nodes/COM_ColorCorrectionNode.h
M source/blender/compositor/nodes/COM_ColorCurveNode.cpp
M source/blender/compositor/nodes/COM_ColorCurveNode.h
M source/blender/compositor/nodes/COM_ColorMatteNode.cpp
M source/blender/compositor/nodes/COM_ColorMatteNode.h
M source/blender/compositor/nodes/COM_ColorNode.cpp
M source/blender/compositor/nodes/COM_ColorNode.h
M source/blender/compositor/nodes/COM_ColorRampNode.cpp
M source/blender/compositor/nodes/COM_ColorRampNode.h
M source/blender/compositor/nodes/COM_ColorSpillNode.cpp
M source/blender/compositor/nodes/COM_ColorSpillNode.h
M source/blender/compositor/nodes/COM_ColorToBWNode.cpp
M source/blender/compositor/nodes/COM_ColorToBWNode.h
M source/blender/compositor/nodes/COM_CombineColorNode.cpp
M source/blender/compositor/nodes/COM_CombineColorNode.h
M source/blender/compositor/nodes/COM_CompositorNode.cpp
M source/blender/compositor/nodes/COM_CompositorNode.h
M source/blender/compositor/nodes/COM_ConvertAlphaNode.cpp
M source/blender/compositor/nodes/COM_ConvertAlphaNode.h
M source/blender/compositor/nodes/COM_CornerPinNode.cpp
M source/blender/compositor/nodes/COM_CornerPinNode.h
M source/blender/compositor/nodes/COM_CropNode.cpp
M source/blender/compositor/nodes/COM_CropNode.h
M source/blender/compositor/nodes/COM_DefocusNode.cpp
M source/blender/compositor/nodes/COM_DefocusNode.h
M source/blender/compositor/nodes/COM_DifferenceMatteNode.cpp
M source/blender/compositor/nodes/COM_DifferenceMatteNode.h
M source/blender/compositor/nodes/COM_DilateErodeNode.cpp
M source/blender/compositor/nodes/COM_DilateErodeNode.h
M source/blender/compositor/nodes/COM_DirectionalBlurNode.cpp
M source/blender/compositor/nodes/COM_DirectionalBlurNode.h
M source/blender/compositor/nodes/COM_DisplaceNode.cpp
M source/blender/compositor/nodes/COM_DisplaceNode.h
M source/blender/compositor/nodes/COM_DistanceMatteNode.cpp
M source/blender/compositor/nodes/COM_DistanceMatteNode.h
M source/blender/compositor/nodes/COM_DoubleEdgeMaskNode.cpp
M source/blender/compositor/nodes/COM_DoubleEdgeMaskNode.h
M source/blender/compositor/nodes/COM_EllipseMaskNode.cpp
M source/blender/compositor/nodes/COM_EllipseMaskNode.h
M source/blender/compositor/nodes/COM_FilterNode.cpp
M source/blender/compositor/nodes/COM_FilterNode.h
M source/blender/compositor/nodes/COM_FlipNode.cpp
M source/blender/compositor/nodes/COM_FlipNode.h
M source/blender/compositor/nodes/COM_GammaNode.cpp
M source/blender/compositor/nodes/COM_GammaNode.h
M source/blender/compositor/nodes/COM_GlareNode.cpp
M source/blender/compositor/nodes/COM_GlareNode.h
M source/blender/compositor/nodes/COM_HueSaturationValueCorrectNode.cpp
M source/blender/compositor/nodes/COM_HueSaturationValueCorrectNode.h
M source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp
M source/blender/compositor/nodes/COM_HueSaturationValueNode.h
M source/blender/compositor/nodes/COM_IDMaskNode.cpp
M source/blender/compositor/nodes/COM_IDMaskNode.h
M source/blender/compositor/nodes/COM_ImageNode.cpp
M source/blender/compositor/nodes/COM_ImageNode.h
M source/blender/compositor/nodes/COM_InpaintNode.cpp
M source/blender/compositor/nodes/COM_InpaintNode.h
M source/blender/compositor/nodes/COM_InvertNode.cpp
M source/blender/compositor/nodes/COM_InvertNode.h
M source/blender/compositor/nodes/COM_KeyingNode.cpp
M source/blender/compositor/nodes/COM_KeyingNode.h
M source/blender/compositor/nodes/COM_KeyingScreenNode.cpp
M source/blender/compositor/nodes/COM_KeyingScreenNode.h
M source/blender/compositor/nodes/COM_LensDistortionNode.cpp
M source/blender/compositor/nodes/COM_LensDistortionNode.h
M source/blender/compositor/nodes/COM_LuminanceMatteNode.cpp
M source/blender/compositor/nodes/COM_LuminanceMatteNode.h
M source/blender/compositor/nodes/COM_MapRangeNode.cpp
M source/blender/compositor/nodes/COM_MapRangeNode.h
M source/blender/compositor/nodes/COM_MapUVNode.cpp
M source/blender/compositor/nodes/COM_MapUVNode.h
M source/blender/compositor/nodes/COM_MapValueNode.cpp
M source/blender/compositor/nodes/COM_MapValueNode.h
M source/blender/compositor/nodes/COM_MaskNode.cpp
M source/blender/compositor/nodes/COM_MaskNode.h
M source/blender/compositor/nodes/COM_MathNode.cpp
M source/blender/compositor/nodes/COM_MathNode.h
M source/blender/compositor/nodes/COM_MixNode.cpp
M source/blender/compositor/nodes/COM_MixNode.h
M source/blender/compositor/nodes/COM_MovieClipNode.cpp
M source/blender/compositor/nodes/COM_MovieClipNode.h
M source/blender/compositor/nodes/COM_MovieDistortionNode.cpp
M source/blender/compositor/nodes/COM_MovieDistortionNode.h
M source/blender/compositor/nodes/COM_NormalNode.cpp
M source/blender/compositor/nodes/COM_NormalNode.h
M source/blender/compositor/nodes/COM_NormalizeNode.cpp
M source/blender/compositor/nodes/COM_NormalizeNode.h
M source/blender/compositor/nodes/COM_OutputFileNode.cpp
M source/blender/compositor/nodes/COM_OutputFileNode.h
M source/blender/compositor/nodes/COM_PixelateNode.cpp
M source/blender/compositor/nodes/COM_PixelateNode.h
M source/blender/compositor/nodes/COM_PlaneTrackDeformNode.cpp
M source/blender/compositor/nodes/COM_PlaneTrackDeformNode.h
M source/blender/compositor/nodes/COM_RenderLayersNode.cpp
M source/blender/compositor/nodes/COM_RenderLayersNode.h
M source/blender/compositor/nodes/COM_RotateNode.cpp
M source/blender/compositor/nodes/COM_RotateNode.h
M source/blender/compositor/nodes/COM_ScaleNode.cpp
M source/blender/compositor/nodes/COM_ScaleNode.h
M source/blender/compositor/nodes/COM_SeparateColorNode.cpp
M source/blender/compositor/nodes/COM_SeparateColorNode.h
M source/blender/compositor/nodes/COM_SetAlphaNode.cpp
M source/blender/compositor/nodes/COM_SetAlphaNode.h
M source/blender/compositor/nodes/COM_SocketProxyNode.cpp
M source/blender/compositor/nodes/COM_SocketProxyNode.h
M source/blender/compositor/nodes/COM_SplitViewerNode.cpp
M source/blender/compositor/nodes/COM_SplitViewerNode.h
M source/blender/compositor/nodes/COM_Stabilize2dNode.cpp
M source/blender/compositor/nodes/COM_Stabilize2dNode.h
M source/blender/compositor/nodes/COM_SunBeamsNode.cpp
M source/blender/compositor/nodes/COM_SunBeamsNode.h
M source/blender/compositor/nodes/COM_SwitchNode.cpp
M source/blender/compositor/nodes/COM_SwitchNode.h
M source/blender/compositor/nodes/COM_SwitchViewNode.cpp
M source/blender/compositor/nodes/COM_SwitchViewNode.h
M source/blender/compositor/nodes/COM_TextureNode.cpp
M source/blender/compositor/nodes/COM_TextureNode.h
M source/blender/compositor/nodes/COM_TimeNode.cpp
M source/blender/compositor/nodes/COM_TimeNode.h
M source/blender/compositor/nodes/COM_TonemapNode.cpp
M source/blender/compositor/nodes/COM_TonemapNode.h
M source/blender/compositor/nodes/COM_TrackPositionNode.cpp
M source/blender/compositor/nodes/COM_TrackPositionNode.h
M source/blender/compositor/nodes/COM_TransformNode.cpp
M source/blender/compositor/nodes/COM_TransformNode.h
M source/blender/compositor/nodes/COM_TranslateNode.cpp
M source/blender/compositor/nodes/COM_TranslateNode.h
M source/blender/compositor/nodes/COM_ValueNode.cpp
M source/blender/compositor/nodes/COM_ValueNode.h
M source/blender/compositor/nodes/COM_VectorBlurNode.cpp
M source/blender/compositor/nodes/COM_VectorBlurNode.h
M source/blender/compositor/nodes/COM_VectorCurveNode.cpp
M source/blender/compositor/nodes/COM_VectorCurveNode.h
M source/blender/compositor/nodes/COM_ViewLevelsNode.cpp
M source/blender/compositor/nodes/COM_ViewLevelsNode.h
M source/blender/compositor/nodes/COM_ViewerNode.cpp
M source/blender/compositor/nodes/COM_ViewerNode.h
M source/blender/compositor/nodes/COM_ZCombineNode.cpp
M source/blender/compositor/nodes/COM_ZCombineNode.h
M source/blender/compositor/operations/COM_AlphaOverKeyOperation.cpp
M source/blender/compositor/operations/COM_AlphaOverKeyOperation.h
M source/blender/compositor/operations/COM_AlphaOverMixedOperation.cpp
M source/blender/compositor/operations/COM_AlphaOverMixedOperation.h
M source/blender/compositor/operations/COM_AlphaOverPremultiplyOperation.cpp
M source/blender/compositor/operations/COM_AlphaOverPremultiplyOperation.h
M source/blender/compositor/operations/COM_AntiAliasOperation.h
M source/blender/compositor/operations/COM_BilateralBlurOperation.cpp
M source/blender/compositor/operations/COM_BilateralBlurOperation.h
M source/blender/compositor/operations/COM_BlurBaseOperation.cpp
M source/blender/compositor/operations/COM_BlurBaseOperation.h
M source/blender/compositor/operations/COM_BokehBlurOperation.cpp
M source/blender/compositor/operations/COM_BokehBlurOperation.h
M source/blender/compositor/operations/COM_BokehImageOperation.cpp
M source/blender/compositor/operations/COM_BokehImageOperation.h
M source/blender/compositor/operations/COM_BoxMaskOperation.cpp
M source/blender/compositor/operations/COM_BoxMaskOperation.h
M source/blender/compositor/operations/COM_BrightnessOperation.cpp
M source/blender/compositor/operations/COM_BrightnessOperation.h
M source/blender/compositor/operations/COM_CalculateMeanOperation.cpp
M source/blender/compositor/operations/COM_CalculateMeanOperation.h
M source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.cpp
M source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.h
M source/blender/compositor/operations/COM_ChangeHSVOperation.cpp
M source/blender/compositor/operations/COM_ChangeHSVOperation.h
M source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
M source/blender/compositor/operations/COM_ChannelMatteOperation.h
M source/blender/compositor/operations/COM_ChromaMatteOperation.cpp
M source/blender/compositor/operations/COM_ChromaMatteOperation.h
M source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
M source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h
M source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
M source/blender/compositor/operations/COM_ColorBalanceLGGOperation.h
M source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp
M source/blender/compositor/operations/COM_ColorCorrectionOperation.h
M source/blender/compositor/operations/COM_ColorCurveOperation.cpp
M source/blender/compositor/operations/COM_ColorCurveOperation.h
M source/blender/compositor/operations/COM_ColorMatteOperation.cpp
M source/blender/compositor/operations/COM_ColorMatteOperation.h
M source/blender/compositor/operations/COM_ColorRampOperation.cpp
M source/blender/compositor/operations/COM_ColorRampOperation.h
M source/blender/compositor/operations/COM_ColorSpillOperation.cpp
M source/blender/compositor/operations/COM_ColorSpillOperation.h
M source/blender/compositor/operations/COM_CompositorOperation.cpp
M source/blender/compositor/operations/COM_CompositorOperation.h
M source/blender/compositor/operations/COM_ConvertColorProfileOperation.cpp
M source/blender/compositor/operations/COM_ConvertColorProfileOperation.h
M source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
M source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h
M source/blender/compositor/operations/COM_ConvertOperation.cpp
M source/blender/compositor/operations/COM_ConvertOperation.h
M source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.cpp
M source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.h
M source/blender/compositor/operations/COM_ConvolutionFilterOperation.cpp
M source/blender/compositor/operations/COM_ConvolutionFilterOperation.h
M source/blender/compositor/operations/COM_CropOperation.cpp
M source/blender/compositor/operations/COM_CropOperation.h
M source/blender/compositor/operations/COM_CurveBaseOperation.cpp
M source/blender/compositor/operations/COM_CurveBaseOperation.h
M source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp
M source/blender/compositor/operations/COM_DifferenceMatteOperation.h
M source/blender/compositor/operations/COM_DilateErodeOperation.cpp
M source/blender/compositor/operations/COM_DilateErodeOperation.h
M source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp
M source/blender/compositor/operations/COM_DirectionalBlurOperation.h
M source/blender/compositor/operations/COM_DisplaceOperation.cpp
M source/blender/compositor/operations/COM_DisplaceOperation.h
M source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp
M source/blender/compositor/operations/COM_DisplaceSimpleOperation.h
M source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp
M source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h
M source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cpp
M source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h
M source/blender/compositor/operations/COM_DotproductOperation.cpp
M source/blender/compositor/operations/COM_DotproductOperation.h
M source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
M source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.h
M source/blender/compositor/operations/COM_EllipseMaskOperation.cpp
M source/blender/compositor/operations/COM_EllipseMaskOperation.h
M source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
M source/blender/compositor/operations/COM_FastGaussianBlurOperation.h
M source/blender/compositor/operations/COM_FlipOperation.cpp
M source/blender/compositor/operations/COM_FlipOperation.h
M source/blender/compositor/operations/COM_GammaCorrectOperation.cpp
M source/blender/compositor/operations/COM_GammaCorrectOperation.h
M source/blender/compositor/operations/COM_GammaOperation.cpp
M source/blender/compositor/operations/COM_GammaOperation.h
M source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.cpp
M source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.h
M source/blender/compositor/operations/COM_GaussianAlphaYBlurOperation.cpp
M source/blender/compositor/operations/COM_GaussianAlphaYBlurOperation.h
M source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
M source/blender/compositor/operations/COM_GaussianBokehBlurOperation.h
M source/blender/compositor/operations/COM_GaussianXBlurOperation.cpp
M source/blender/compositor/operations/COM_GaussianXBlurOperation.h
M source/blender/compositor/operations/COM_GaussianYBlurOperation.cpp
M source/blender/compositor/operations/COM_GaussianYBlurOperation.h
M source/blender/compositor/operations/COM_GlareBaseOperation.cpp
M source/blender/compositor/operations/COM_GlareBaseOperation.h
M source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp
M source/blender/compositor/operations/COM_GlareFogGlowOperation.h
M source/blender/compositor/operations/COM_GlareGhostOperation.cpp
M source/blender/compositor/operations/COM_GlareGhostOperation.h
M source/blender/compositor/operations/COM_GlareSimpleStarOperation.cpp
M source/blender/compositor/operations/COM_GlareSimpleStarOperation.h
M source/blender/compositor/operations/COM_GlareStreaksOperation.cpp
M source/blender/compositor/operations/COM_GlareStreaksOperation.h
M source/blender/compositor/operations/COM_GlareThresholdOperation.cpp
M source/blender/compositor/operations/COM_GlareThresholdOperation.h
M source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp
M source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.h
M source/blender/compositor/operations/COM_IDMaskOperation.cpp
M source/blender/compositor/operations/COM_IDMaskOperation.h
M source/blender/compositor/operations/COM_ImageOperation.cpp
M source/blender/compositor/operations/COM_ImageOperation.h
M source/blender/compositor/operations/COM_InpaintOperation.cpp
M source/blender/compositor/operations/COM_InpaintOperation.h
M source/blender/compositor/operations/COM_InvertOperation.cpp
M source/blender/compositor/operations/COM_InvertOperation.h
M source/blender/compositor/operations/COM_KeyingBlurOperation.cpp
M source/blender/compositor/operations/COM_KeyingBlurOperation.h
M source/blender/compositor/operations/COM_KeyingClipOperation.cpp
M source/blender/compositor/operations/COM_KeyingClipOperation.h
M source/blender/compositor/operations/COM_KeyingDespillOperation.cpp
M source/blender/compositor/operations/COM_KeyingDespillOperation.h
M source/blender/compositor/operations/COM_KeyingOperation.cpp
M source/blender/compositor/operations/COM_KeyingOperation.h
M source/blender/compositor/operations/COM_KeyingScreenOperation.cpp
M source/blender/compositor/operations/COM_KeyingScreenOperation.h
M source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
M source/blender/compositor/operations/COM_LuminanceMatteOperation.h
M source/blender/compositor/operations/COM_MapRangeOperation.cpp
M source/blender/compositor/operations/COM_MapRangeOperation.h
M source/blender/compositor/operations/COM_MapUVOperation.cpp
M source/blender/compositor/operations/COM_MapUVOperation.h
M source/blender/compositor/operations/COM_MapValueOperation.cpp
M source/blender/compositor/operations/COM_MapValueOperation.h
M source/blender/compositor/operations/COM_MaskOperation.cpp
M source/blender/compositor/operations/COM_MaskOperation.h
M source/blender/compositor/operations/COM_MathBaseOperation.cpp
M source/blender/compositor/operations/COM_MathBaseOperation.h
M source/blender/compositor/operations/COM_MixOperation.cpp
M source/blender/compositor/operations/COM_MixOperation.h
M source/blender/compositor/operations/COM_MovieClipAttributeOperation.cpp
M source/blender/compositor/operations/COM_MovieClipAttributeOperation.h
M source/blender/compositor/operations/COM_MovieClipOperation.cpp
M source/blender/compositor/operations/COM_MovieClipOperation.h
M source/blender/compositor/operations/COM_MovieDistortionOperation.cpp
M source/blender/compositor/operations/COM_MovieDistortionOperation.h
M source/blender/compositor/operations/COM_MultilayerImageOperation.cpp
M source/blender/compositor/operations/COM_MultilayerImageOperation.h
M source/blender/compositor/operations/COM_NormalizeOperation.cpp
M source/blender/compositor/operations/COM_NormalizeOperation.h
M source/blender/compositor/operations/COM_OpenCLKernels.cl
M source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cpp
M source/blender/compositor/operations/COM_OutputFileMultiViewOperation.h
M source/blender/compositor/operations/COM_OutputFileOperation.cpp
M source/blender/compositor/operations/COM_OutputFileOperation.h
M source/blender/compositor/operations/COM_PixelateOperation.cpp
M source/blender/compositor/operations/COM_PixelateOperation.h
M source/blender/compositor/operations/COM_PlaneCornerPinOperation.cpp
M source/blender/compositor/operations/COM_PlaneCornerPinOperation.h
M source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp
M source/blender/compositor/operations/COM_PlaneDistortCommonOperation.h
M source/blender/compositor/operations/COM_PlaneTrackOperation.cpp
M source/blender/compositor/operations/COM_PlaneTrackOperation.h
M source/blender/compositor/operations/COM_PreviewOperation.cpp
M source/blender/compositor/operations/COM_PreviewOperation.h
M source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.cpp
M source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.h
M source/blender/compositor/operations/COM_QualityStepHelper.cpp
M source/blender/compositor/operations/COM_QualityStepHelper.h
M source/blender/compositor/operations/COM_ReadBufferOperation.cpp
M source/blender/compositor/operations/COM_ReadBufferOperation.h
M source/blender/compositor/operations/COM_RenderLayersProg.cpp
M source/blender/compositor/operations/COM_RenderLayersProg.h
M source/blender/compositor/operations/COM_RotateOperation.cpp
M source/blender/compositor/operations/COM_RotateOperation.h
M source/blender/compositor/operations/COM_ScaleOperation.cpp
M source/blender/compositor/operations/COM_ScaleOperation.h
M source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp
M source/blender/compositor/operations/COM_ScreenLensDistortionOperation.h
M source/blender/compositor/operations/COM_SetAlphaOperation.cpp
M source/blender/compositor/operations/COM_SetAlphaOperation.h
M source/blender/compositor/operations/COM_SetColorOperation.cpp
M source/blender/compositor/operations/COM_SetColorOperation.h
M source/blender/compositor/operations/COM_SetSamplerOperation.cpp
M source/blender/compositor/operations/COM_SetSamplerOperation.h
M source/blender/compositor/operations/COM_SetValueOperation.cpp
M source/blender/compositor/operations/COM_SetValueOperation.h
M source/blender/compositor/operations/COM_SetVectorOperation.cpp
M source/blender/compositor/operations/COM_SetVectorOperation.h
M source/blender/compositor/operations/COM_SocketProxyOperation.cpp
M source/blender/compositor/operations/COM_SocketProxyOperation.h
M source/blender/compositor/operations/COM_SplitOperation.cpp
M source/blender/compositor/operations/COM_SplitOperation.h
M source/blender/compositor/operations/COM_SunBeamsOperation.cpp
M source/blender/compositor/operations/COM_SunBeamsOperation.h
M source/blender/compositor/operations/COM_TextureOperation.cpp
M source/blender/compositor/operations/COM_TextureOperation.h
M source/blender/compositor/operations/COM_TonemapOperation.cpp
M source/blender/compositor/operations/COM_TonemapOperation.h
M source/blender/compositor/operations/COM_TrackPositionOperation.cpp
M source/blender/compositor/operations/COM_TrackPositionOperation.h
M source/blender/compositor/operations/COM_TranslateOperation.cpp
M source/blender/compositor/operations/COM_TranslateOperation.h
M source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
M source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.h
M source/blender/compositor/operations/COM_VectorBlurOperation.cpp
M source/blender/compositor/operations/COM_VectorBlurOperation.h
M source/blender/compositor/operations/COM_VectorCurveOperation.cpp
M source/blender/compositor/operations/COM_VectorCurveOperation.h
M source/blender/compositor/operations/COM_ViewerOperation.cpp
M source/blender/compositor/operations/COM_ViewerOperation.h
M source/blender/compositor/operations/COM_WrapOperation.cpp
M source/blender/compositor/operations/COM_WrapOperation.h
M source/blender/compositor/operations/COM_WriteBufferOperation.cpp
M source/blender/compositor/operations/COM_WriteBufferOperation.h
M source/blender/compositor/operations/COM_ZCombineOperation.cpp
M source/blender/compositor/operations/COM_ZCombineOperation.h
M source/blender/editors/animation/anim_channels_defines.c
M source/blender/editors/animation/anim_channels_edit.c
M source/blender/editors/animation/anim_deps.c
M source/blender/editors/animation/anim_draw.c
M source/blender/editors/animation/anim_filter.c
M source/blender/editors/animation/anim_intern.h
M source/blender/editors/animation/anim_ipo_utils.c
M source/blender/editors/animation/anim_ops.c
M source/blender/editors/animation/drivers.c
M source/blender/editors/animation/fmodifier_ui.c
M source/blender/editors/animation/keyframes_draw.c
M source/blender/editors/animation/keyframes_edit.c
M source/blender/editors/animation/keyframes_general.c
M source/blender/editors/animation/keyframing.c
M source/blender/editors/animation/keyingsets.c
M source/blender/editors/armature/armature_add.c
M source/blender/editors/armature/armature_edit.c
M source/blender/editors/armature/armature_relations.c
M source/blender/editors/armature/pose_group.c
M source/blender/editors/armature/pose_lib.c
M source/blender/editors/armature/pose_select.c
M source/blender/editors/armature/pose_slide.c
M source/blender/editors/armature/pose_transform.c
M source/blender/editors/armature/pose_utils.c
M source/blender/editors/gpencil/drawgpencil.c
M source/blender/editors/gpencil/editaction_gpencil.c
M source/blender/editors/gpencil/gpencil_brush.c
M source/blender/editors/gpencil/gpencil_convert.c
M source/blender/editors/gpencil/gpencil_edit.c
M source/blender/editors/gpencil/gpencil_paint.c
M source/blender/editors/gpencil/gpencil_select.c
M source/blender/editors/gpencil/gpencil_undo.c
M source/blender/editors/gpencil/gpencil_utils.c
M source/blender/editors/include/ED_anim_api.h
M source/blender/editors/include/ED_armature.h
M source/blender/editors/include/ED_keyframes_edit.h
M source/blender/editors/include/ED_keyframing.h
M source/blender/editors/include/UI_view2d.h
M source/blender/editors/interface/interface_ops.c
M source/blender/editors/interface/interface_panel.c
M source/blender/editors/interface/interface_templates.c
M source/blender/editors/interface/view2d.c
M source/blender/editors/interface/view2d_ops.c
M source/blender/editors/mesh/editmesh_tools.c
M source/blender/editors/mesh/meshtools.c
M source/blender/editors/object/object_constraint.c
M source/blender/editors/space_action/action_draw.c
M source/blender/editors/space_action/action_edit.c
M source/blender/editors/space_action/action_select.c
M source/blender/editors/space_graph/graph_buttons.c
M source/blender/editors/space_graph/graph_draw.c
M source/blender/editors/space_graph/graph_edit.c
M source/blender/editors/space_graph/graph_ops.c
M source/blender/editors/space_graph/graph_select.c
M source/blender/editors/space_graph/graph_utils.c
M source/blender/editors/space_graph/space_graph.c
M source/blender/editors/space_nla/nla_buttons.c
M source/blender/editors/space_nla/nla_channels.c
M source/blender/editors/space_nla/nla_draw.c
M source/blender/editors/space_nla/nla_edit.c
M source/blender/editors/space_nla/nla_ops.c
M source/blender/editors/space_nla/nla_select.c
M source/blender/editors/space_outliner/outliner_draw.c
M source/blender/editors/space_outliner/outliner_edit.c
M source/blender/editors/space_outliner/outliner_tree.c
M source/blender/editors/space_sequencer/sequencer_add.c
M source/blender/editors/space_time/space_time.c
M source/blender/editors/space_view3d/drawanimviz.c
M source/blender/editors/space_view3d/drawarmature.c
M source/blender/editors/space_view3d/drawmesh.c
M source/blender/editors/transform/transform.c
M source/blender/editors/transform/transform_conversions.c
M source/blender/editors/transform/transform_generics.c
M source/blender/gpu/GPU_texture.h
M source/blender/gpu/intern/gpu_codegen.h
M source/blender/imbuf/intern/filter.c
M source/blender/imbuf/intern/iris.c
M source/blender/imbuf/intern/jpeg.c
M source/blender/imbuf/intern/scaling.c
M source/blender/makesdna/DNA_action_types.h
M source/blender/makesdna/DNA_anim_types.h
M source/blender/makesdna/DNA_constraint_types.h
M source/blender/makesdna/DNA_gpencil_types.h
M source/blender/makesdna/intern/makesdna.c
M source/blender/makesrna/intern/makesrna.c
M source/blender/makesrna/intern/rna_color.c
M source/blender/makesrna/intern/rna_dynamicpaint.c
M source/blender/makesrna/intern/rna_fcurve.c
M source/blender/makesrna/intern/rna_key.c
M source/blender/makesrna/intern/rna_nla.c
M source/blender/makesrna/intern/rna_scene.c
M source/blender/makesrna/intern/rna_space.c
M source/blender/modifiers/intern/MOD_mask.c
M source/blender/render/intern/raytrace/rayobject_internal.h
M source/blender/render/intern/raytrace/rayobject_rtbuild.h
M source/blender/render/intern/raytrace/reorganize.h
M source/blender/render/intern/source/render_texture.c
M source/gameengine/Expressions/EXP_BoolValue.h
M source/gameengine/Expressions/EXP_Value.h
M source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
M source/gameengine/Ketsji/KX_Dome.cpp
M source/gameengine/Ketsji/KX_KetsjiEngine.cpp
M source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
M source/gameengine/Ketsji/KX_RadarSensor.cpp
M source/gameengine/Network/NG_NetworkScene.h
M source/gameengine/SceneGraph/SG_Spatial.h
===================================================================
diff --git a/intern/elbeem/extern/LBM_fluidsim.h b/intern/elbeem/extern/LBM_fluidsim.h
index 374e11d1c06..05ac143c7a1 100644
--- a/intern/elbeem/extern/LBM_fluidsim.h
+++ b/intern/elbeem/extern/LBM_fluidsim.h
@@ -1,7 +1,4 @@
/*
- * BKE_fluidsim.h
- *
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -44,5 +41,3 @@ int performElbeemSimulation(char *cfgfilename);
#endif
-
-
diff --git a/intern/ghost/intern/GHOST_DropTargetWin32.h b/intern/ghost/intern/GHOST_DropTargetWin32.h
index 3d7be45799f..5dcefcaf25e 100644
--- a/intern/ghost/intern/GHOST_DropTargetWin32.h
+++ b/intern/ghost/intern/GHOST_DropTargetWin32.h
@@ -60,7 +60,7 @@ public:
* - Determining the effect of the drop on the target application.
* - Incorporating any valid dropped data when the drop occurs.
* - Communicating target feedback to the source so the source application
- * can provide appropriate visual feedback such as setting the cursor.
+ * can provide appropriate visual feedback such as setting the cursor.
* - Implementing drag scrolling.
* - Registering and revoking its application windows as drop targets.
*
diff --git a/intern/ghost/intern/GHOST_EventTrackpad.h b/intern/ghost/intern/GHOST_EventTrackpad.h
index faf0f1697d0..25988090c01 100644
--- a/intern/ghost/intern/GHOST_EventTrackpad.h
+++ b/intern/ghost/intern/GHOST_EventTrackpad.h
@@ -20,8 +20,8 @@
*
* The Original Code is: all of this file.
*
- * Contributor(s): James Deery 11/2009
- * Damien Plisson 12/2009
+ * Contributor(s): James Deery 11/2009
+ * Damien Plisson 12/2009
*
* ***** END GPL LICENSE BLOCK *****
*/
diff --git a/intern/ghost/intern/GHOST_SystemCocoa.h b/intern/ghost/intern/GHOST_SystemCocoa.h
index d31df79bc2b..146fa841555 100644
--- a/intern/ghost/intern/GHOST_SystemCocoa.h
+++ b/intern/ghost/intern/GHOST_SystemCocoa.h
@@ -20,8 +20,8 @@
*
* The Original Code is: all of this file.
*
- * Contributor(s): Maarten Gribnau 05/2001
- * Damien Plisson 09/2009
+ * Contributor(s): Maarten Gribnau 05/2001
+ * Damien Plisson 09/2009
*
* ***** END GPL LICENSE BLOCK *****
*/
diff --git a/intern/ghost/intern/GHOST_SystemX11.h b/intern/ghost/intern/GHOST_SystemX11.h
index 3a65ff2a843..e9312ceb683 100644
--- a/intern/ghost/intern/GHOST_SystemX11.h
+++ b/intern/ghost/intern/GHOST_SystemX11.h
@@ -149,16 +149,16 @@ public:
* Create a new window.
* The new window is added to the list of windows managed.
* Never explicitly delete the window, use disposeWindow() instead.
- * \param title The name of the window (displayed in the title bar of the window if the OS supports it).
- * \param left The coordinate of the left edge of the window.
- * \param top The coordinate of the top edge of the window.
- * \param width The width the window.
- * \param height The height the window.
- * \param state The state of the window when opened.
- * \param type The type of drawing context installed in this window.
- * \param stereoVisual Create a stereo visual for quad buffered stereo.
- * \param exclusive Use to show the window ontop and ignore others
- * (used fullscreen).
+ * \param title The name of the window (displayed in the title bar of the window if the OS supports it).
+ * \param left The coordinate of the left edge of the window.
+ * \param top The coordinate of the top edge of the window.
+ * \param width The width the window.
+ * \param height The height the window.
+ * \param state The state of the window when opened.
+ * \param type The type of drawing context installed in this window.
+ * \param stereoVisual Create a stereo visual for quad buffered stereo.
+ * \param exclusive Use to show the window ontop and ignore others
+ * (used fullscreen).
* \param parentWindow Parent (embedder) window
* \return The new window (or 0 if creation failed).
*/
diff --git a/intern/ghost/intern/GHOST_Window.h b/intern/ghost/intern/GHOST_Window.h
index 59d3123b9de..2fa30049eca 100644
--- a/intern/ghost/intern/GHOST_Window.h
+++ b/intern/ghost/intern/GHOST_Window.h
@@ -55,14 +55,14 @@ public:
* Constructor.
* Creates a new window and opens it.
* To check if the window was created properly, use the getValid() method.
- * \param width The width the window.
- * \param heigh The height the window.
- * \param state The state the window is initially opened with.
- * \param type The type of drawing context installed in this window.
- * \param stereoVisual Stereo visual for quad buffered stereo.
- * \param exclusive Use to show the window ontop and ignore others
- * (used fullscreen).
- * \param numOfAASamples Number of samples used for AA (zero if no AA)
+ * \param width The width the window.
+ * \param heigh The height the window.
+ * \param state The state the window is initially opened with.
+ * \param type The type of drawing context installed in this window.
+ * \param stereoVisual Stereo visual for quad buffered stereo.
+ * \param exclusive Use to show the window ontop and ignore others
+ * (used fullscreen).
+ * \param numOfAASamples Number of samples used for AA (zero if no AA)
*/
GHOST_Window(
GHOST_TUns32 width,
diff --git a/intern/ghost/intern/GHOST_WindowWin32.h b/intern/ghost/intern/GHOST_WindowWin32.h
index 9907385154a..8b0ba2f1934 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.h
+++ b/intern/ghost/intern/GHOST_WindowWin32.h
@@ -225,10 +225,10 @@ public:
* capturing).
*
* \param press
- * 0 - mouse pressed
- * 1 - mouse released
- * 2 - operator grab
- * 3 - operator ungrab
+ * 0 - mouse pressed
+ * 1 - mouse released
+ * 2 - operator grab
+ * 3 - operator ungrab
*/
void registerMouseClickEvent(int press);
diff --git a/intern/smoke/intern/FLUID_3D.cpp b/intern/smoke/intern/FLUID_3D.cpp
index 8a27818ff36..fd0a7e2005f 100644
--- a/intern/smoke/intern/FLUID_3D.cpp
+++ b/intern/smoke/intern/FLUID_3D.cpp
@@ -38,7 +38,7 @@
#if PARALLEL==1
#include <omp.h>
-#endif // PARALLEL
+#endif // PARALLEL
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
@@ -51,13 +51,13 @@ FLUID_3D::FLUID_3D(int *res, float dx, float dtdef, int init_heat, int init_fire
_dt = dtdef; // just in case. set in step from a RNA factor
_iterations = 100;
- _tempAmb = 0;
+ _tempAmb = 0;
_heatDiffusion = 1e-3;
_totalTime = 0.0f;
_totalSteps = 0;
_res = Vec3Int(_xRes,_yRes,_zRes);
_maxRes = MAX3(_xRes, _yRes, _zRes);
-
+
// initialize wavelet turbulence
/*
if(amplify)
@@ -65,7 +65,7 @@ FLUID_3D::FLUID_3D(int *res, float dx, float dtdef, int init_heat, int init_fire
else
_wTurbulence = NULL;
*/
-
+
// scale the constants according to the refinement of the grid
if (!dx)
_dx = 1.0f / (float)_maxRes;
@@ -218,7 +218,7 @@ void FLUID_3D::initColors(float init_r, float init_g, float init_b)
void FLUID_3D::setBorderObstacles()
{
-
+
// set side obstacles
unsigned int index;
for (int y = 0; y < _yRes; y++)
@@ -331,7 +331,7 @@ void FLUID_3D::step(float dt, float gravity[3])
// If border rules have been changed
if (_colloPrev != *_borderColli) {
printf("Border collisions changed\n");
-
+
// DG TODO: Need to check that no animated obstacle flags are overwritten
setBorderCollisions();
}
@@ -490,7 +490,7 @@ void FLUID_3D::step(float dt, float gravity[3])
for (int i=1; i<stepParts; i++)
{
int zPos=(int)((float)i*partSize + 0.5f);
-
+
artificialDampingExactSL(zPos);
}
@@ -620,7 +620,7 @@ void FLUID_3D::artificialDampingSL(int zBegin, int zEnd) {
void FLUID_3D::artificialDampingExactSL(int pos) {
const float w = 0.9;
int index, x,y,z;
-
+
size_t posslab;
@@ -650,7 +650,7 @@ void FLUID_3D::artificialDampingExactSL(int pos) {
_zVelocityTemp[index+1] + _zVelocityTemp[index-1] +
_zVelocityTemp[index+_res[0]] + _zVelocityTemp[index-_res[0]] +
_zVelocityTemp[index+_slabSize] + _zVelocityTemp[index-_slabSize] );
-
+
}
}
@@ -677,7 +677,7 @@ void FLUID_3D::artificialDampingExactSL(int pos) {
_zVelocityTemp[index+1] + _zVelocityTemp[index-1] +
_zVelocityTemp[index+_res[0]] + _zVelocityTemp[index-_res[0]] +
_zVelocityTemp[index+_slabSize] + _zVelocityTemp[index-_slabSize] );
-
+
}
}
@@ -759,7 +759,7 @@ void FLUID_3D::wipeBoundaries(int zBegin, int zEnd)
void FLUID_3D::wipeBoundariesSL(int zBegin, int zEnd)
{
-
+
/////////////////////////////////////
// setZeroBorder to all:
/////////////////////////////////////
@@ -933,16 +933,16 @@ void FLUID_3D::project()
memset(_pressure, 0, sizeof(float)*_totalCells);
memset(_divergence, 0, sizeof(float)*_totalCells);
-
+
// set velocity and pressure inside of obstacles to zero
setObstacleBoundaries(_pressure, 0, _zRes);
-
+
// copy out the boundaries
if(!_domainBcLeft) setNeumannX(_xVelocity, _res, 0, _zRes);
- else setZeroX(_xVelocity, _res, 0, _zRes);
+ else setZeroX(_xVelocity, _res, 0, _zRes);
if(!_domainBcFront) setNeumannY(_yVelocity, _res, 0, _zRes);
- else setZeroY(_yVelocity, _res, 0, _zRes);
+ else setZeroY(_yVelocity, _res, 0, _zRes);
if(!_domainBcTop) setNeumannZ(_zVelocity, _res, 0, _zRes);
else setZeroZ(_zVelocity, _res, 0, _zRes);
@@ -953,13 +953,13 @@ void FLUID_3D::project()
for (y = 1; y < _yRes - 1; y++, index += 2)
for (x = 1; x < _xRes - 1; x++, index++)
{
-
+
if(_obstacles[index])
{
_divergence[index] = 0.0f;
continue;
}
-
+
float xright = _xVelocity[index + 1];
float xleft = _xVelocity[index - 1];
@@ -1058,7 +1058,7 @@ void FLUID_3D::project()
//////////////////////////////////////////////////////////////////////
void FLUID_3D::setObstacleVelocity(int zBegin, int zEnd)
{
-
+
// completely TODO <-- who wrote this and what is here TODO? DG
const size_t index_ = _slabSize + _xRes + 1;
@@ -1082,7 +1082,7 @@ void FLUID_3
@@ Diff output truncated at 10240 characters. @@
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