[Bf-blender-cvs] [77a52509756] blender2.8: Eevee: Hide Sprite threshold as it is not implemented yet

Clément Foucault noreply at git.blender.org
Mon Nov 12 21:18:46 CET 2018


Commit: 77a5250975620b38c51969d9875eded6dfb3bf98
Author: Clément Foucault
Date:   Mon Nov 12 21:15:33 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB77a5250975620b38c51969d9875eded6dfb3bf98

Eevee: Hide Sprite threshold as it is not implemented yet

===================================================================

M	release/scripts/startup/bl_ui/properties_render.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 19de7563c2c..bbb1a067dd7 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -197,7 +197,8 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
         layout.active = props.use_dof
         col = layout.column()
         col.prop(props, "bokeh_max_size")
-        col.prop(props, "bokeh_threshold")
+        # Not supported yet
+        # col.prop(props, "bokeh_threshold")
 
 
 class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):



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