[Bf-blender-cvs] [77a52509756] blender2.8: Eevee: Hide Sprite threshold as it is not implemented yet
Clément Foucault
noreply at git.blender.org
Mon Nov 12 21:18:46 CET 2018
Commit: 77a5250975620b38c51969d9875eded6dfb3bf98
Author: Clément Foucault
Date: Mon Nov 12 21:15:33 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB77a5250975620b38c51969d9875eded6dfb3bf98
Eevee: Hide Sprite threshold as it is not implemented yet
===================================================================
M release/scripts/startup/bl_ui/properties_render.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 19de7563c2c..bbb1a067dd7 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -197,7 +197,8 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
layout.active = props.use_dof
col = layout.column()
col.prop(props, "bokeh_max_size")
- col.prop(props, "bokeh_threshold")
+ # Not supported yet
+ # col.prop(props, "bokeh_threshold")
class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
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