[Bf-blender-cvs] [8aa17c5b12d] blender2.8: UI: add edge markings to top level of edge menu again.

William Reynish noreply at git.blender.org
Fri Nov 9 18:06:36 CET 2018


Commit: 8aa17c5b12d734332c0af62a110524c4e523fb64
Author: William Reynish
Date:   Fri Nov 9 17:22:05 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB8aa17c5b12d734332c0af62a110524c4e523fb64

UI: add edge markings to top level of edge menu again.

These are commonly used and should be quick to access.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 873674ee092..0185fc721ad 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2985,6 +2985,8 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
     def draw(self, context):
         layout = self.layout
 
+        with_freestyle = bpy.app.build_options.freestyle
+
         layout.operator_context = 'INVOKE_REGION_WIN'
 
         layout.operator("mesh.extrude_edges_move", text="Extrude Edges"),
@@ -3009,7 +3011,29 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
 
         layout.separator()
 
-        layout.menu("VIEW3D_MT_edit_mesh_edges_data")
+        layout.operator("transform.edge_crease")
+        layout.operator("transform.edge_bevelweight")
+
+        layout.separator()
+
+        layout.operator("mesh.mark_seam").clear = False
+        layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
+
+        layout.separator()
+
+        layout.operator("mesh.mark_sharp")
+        layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
+
+        layout.operator("mesh.mark_sharp", text="Mark Sharp from Vertices").use_verts = True
+        props = layout.operator("mesh.mark_sharp", text="Clear Sharp from Vertices")
+        props.use_verts = True
+        props.clear = True
+
+        if with_freestyle:
+            layout.separator()
+
+            layout.operator("mesh.mark_freestyle_edge").clear = False
+            layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
 
 
 class VIEW3D_MT_edit_mesh_faces_data(Menu):



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