[Bf-blender-cvs] [fbce8f27c81] blender2.8: UI: Move pin icon to the right in the context breadcrumbs.
Pablo Vazquez
noreply at git.blender.org
Tue Nov 6 22:43:24 CET 2018
Commit: fbce8f27c81aca8cbbfc592a10116b5a177b9750
Author: Pablo Vazquez
Date: Tue Nov 6 22:43:12 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBfbce8f27c81aca8cbbfc592a10116b5a177b9750
UI: Move pin icon to the right in the context breadcrumbs.
Leaves more room for the actual breadcrumbs path, and it's less intrusive.
Thanks Luciano for the suggestion!
===================================================================
M source/blender/editors/space_buttons/buttons_context.c
===================================================================
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 4e66313230b..e63dd799582 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -1013,13 +1013,6 @@ void buttons_context_draw(const bContext *C, uiLayout *layout)
row = uiLayoutRow(layout, true);
uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT);
- block = uiLayoutGetBlock(row);
- UI_block_emboss_set(block, UI_EMBOSS_NONE);
- but = uiDefIconButBitC(block, UI_BTYPE_ICON_TOGGLE, SB_PIN_CONTEXT, 0, ICON_UNPINNED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &sbuts->flag,
- 0, 0, 0, 0, TIP_("Follow context or keep fixed data-block displayed"));
- UI_but_flag_disable(but, UI_BUT_UNDO); /* skip undo on screen buttons */
- UI_but_func_set(but, pin_cb, NULL, NULL);
-
for (a = 0; a < path->len; a++) {
ptr = &path->ptr[a];
@@ -1048,6 +1041,15 @@ void buttons_context_draw(const bContext *C, uiLayout *layout)
uiItemL(row, "", icon);
}
}
+
+ uiItemSpacer(row);
+
+ block = uiLayoutGetBlock(row);
+ UI_block_emboss_set(block, UI_EMBOSS_NONE);
+ but = uiDefIconButBitC(block, UI_BTYPE_ICON_TOGGLE, SB_PIN_CONTEXT, 0, ICON_UNPINNED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &sbuts->flag,
+ 0, 0, 0, 0, TIP_("Follow context or keep fixed data-block displayed"));
+ UI_but_flag_disable(but, UI_BUT_UNDO); /* skip undo on screen buttons */
+ UI_but_func_set(but, pin_cb, NULL, NULL);
}
#ifdef USE_HEADER_CONTEXT_PATH
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