[Bf-blender-cvs] [c2aa8d03f26] blender2.8: Subdiv: Cleanup. better naming
Sergey Sharybin
noreply at git.blender.org
Thu Nov 1 15:52:50 CET 2018
Commit: c2aa8d03f26ceb2700730e5aeb2c72ccfa969116
Author: Sergey Sharybin
Date: Thu Nov 1 14:48:00 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBc2aa8d03f26ceb2700730e5aeb2c72ccfa969116
Subdiv: Cleanup. better naming
===================================================================
M source/blender/blenkernel/intern/multires_reshape.c
===================================================================
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c
index ddbd6e45626..d99e8486738 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -141,9 +141,8 @@ typedef struct MultiresReshapeContext {
const Mesh *coarse_mesh;
MDisps *mdisps;
GridPaintMask *grid_paint_mask;
- /* NOTE: This is a grid size on the top level, same for level. */
- int grid_size;
- int level;
+ int top_grid_size;
+ int top_level;
} MultiresReshapeContext;
static void multires_reshape_allocate_displacement_grid(
@@ -218,7 +217,7 @@ static void multires_reshape_vertex_copy_to_next(
const GridPaintMask *current_mask_grid,
const int current_grid_x, const int current_grid_y)
{
- const int grid_size = ctx->grid_size;
+ const int grid_size = ctx->top_grid_size;
const int next_current_corner = (current_corner + 1) % coarse_poly->totloop;
const int next_grid_x = 0;
const int next_grid_y = current_grid_x;
@@ -249,7 +248,7 @@ static void multires_reshape_vertex_copy_to_prev(
const GridPaintMask *current_mask_grid,
const int current_grid_x, const int current_grid_y)
{
- const int grid_size = ctx->grid_size;
+ const int grid_size = ctx->top_grid_size;
const int prev_current_corner =
(current_corner - 1 + coarse_poly->totloop) % coarse_poly->totloop;
const int prev_grid_x = current_grid_y;
@@ -328,7 +327,7 @@ static void multires_reshape_vertex_from_final_data(
const float final_P[3], const float final_mask)
{
Subdiv *subdiv = ctx->subdiv;
- const int grid_size = ctx->grid_size;
+ const int grid_size = ctx->top_grid_size;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
@@ -808,8 +807,8 @@ static bool multires_reshape_from_vertcos(
.coarse_mesh = coarse_mesh,
.mdisps = mdisps,
.grid_paint_mask = NULL,
- .grid_size = BKE_subdiv_grid_size_from_level(top_level),
- .level = top_level,
+ .top_grid_size = BKE_subdiv_grid_size_from_level(top_level),
+ .top_level = top_level,
},
.deformed_verts = deformed_verts,
.num_deformed_verts = num_deformed_verts,
@@ -1100,8 +1099,8 @@ bool multiresModifier_reshapeFromCCG(
.coarse_mesh = coarse_mesh,
.mdisps = mdisps,
.grid_paint_mask = grid_paint_mask,
- .grid_size = BKE_subdiv_grid_size_from_level(top_level),
- .level = top_level},
+ .top_grid_size = BKE_subdiv_grid_size_from_level(top_level),
+ .top_level = top_level},
.face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv),
.key = &key,
.grids = subdiv_ccg->grids};
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