[Bf-blender-cvs] [eb24c9a1e12] blender2.8: Keymap: Pose/Weight-Paint modes now co-exist
Campbell Barton
noreply at git.blender.org
Wed May 30 12:58:01 CEST 2018
Commit: eb24c9a1e1246716820cd031aeb3d755d1325b24
Author: Campbell Barton
Date: Wed May 30 12:46:33 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBeb24c9a1e1246716820cd031aeb3d755d1325b24
Keymap: Pose/Weight-Paint modes now co-exist
Use the same key for pose & weight paint mode (instead of texture paint)
This makes more sense since pose/weight paint modes
are often used in combination.
===================================================================
M source/blender/editors/object/object_edit.c
M source/blender/editors/object/object_ops.c
===================================================================
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 65fe578a602..85d62c0401f 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -1360,15 +1360,7 @@ static int object_mode_set_exec(bContext *C, wmOperator *op)
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
if (use_submode) {
- /* Apply arbitrary fallback modes, see: T55162. */
- if (ob) {
- if (ob->type == OB_ARMATURE) {
- if (mode == OB_MODE_TEXTURE_PAINT) {
- mode = OB_MODE_POSE;
- }
- }
- }
-
+ /* When not changing modes use submodes, see: T55162. */
if (toggle == false) {
if (mode == restore_mode) {
switch (mode) {
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index d40db22d5cf..220668f8a87 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -291,13 +291,13 @@ void ED_keymap_object(wmKeyConfig *keyconf)
/* modes */
{
short key_mode_pair[][2] = {
- {ACCENTGRAVEKEY, OB_MODE_OBJECT},
{ONEKEY, OB_MODE_OBJECT},
{TWOKEY, OB_MODE_EDIT},
- {THREEKEY, OB_MODE_SCULPT},
- {FOURKEY, OB_MODE_TEXTURE_PAINT}, /* or OB_MODE_POSE */
- {FIVEKEY, OB_MODE_VERTEX_PAINT},
- {SIXKEY, OB_MODE_WEIGHT_PAINT},
+ {THREEKEY, OB_MODE_POSE},
+ {THREEKEY, OB_MODE_WEIGHT_PAINT},
+ {FOURKEY, OB_MODE_VERTEX_PAINT},
+ {FIVEKEY, OB_MODE_SCULPT},
+ {SIXKEY, OB_MODE_TEXTURE_PAINT},
{SEVENKEY, OB_MODE_PARTICLE_EDIT},
};
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