[Bf-blender-cvs] [10c0bba28e0] blender2.8: Eevee: Hair: Fix hair strip view Position.

Clément Foucault noreply at git.blender.org
Wed May 30 12:25:44 CEST 2018


Commit: 10c0bba28e0ddc65594bacf6baba8371abb33dbe
Author: Clément Foucault
Date:   Wed May 30 12:14:33 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB10c0bba28e0ddc65594bacf6baba8371abb33dbe

Eevee: Hair: Fix hair strip view Position.

===================================================================

M	source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index 9dffe1ec33b..d643ebb73dd 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -47,7 +47,7 @@ void main()
 	        pos, nor, hairTangent, hairTime, hairThickness, hairThickTime);
 
 	gl_Position = ViewProjectionMatrix * vec4(pos, 1.0);
-	viewPosition = (ModelMatrixInverse * vec4(pos, 1.0)).xyz;
+	viewPosition = (ViewMatrix * vec4(pos, 1.0)).xyz;
 	worldPosition = pos;
 	worldNormal = nor;
 	viewNormal = normalize(mat3(ViewMatrixInverse) * nor);



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