[Bf-blender-cvs] [7e8fd563c60] blender2.8: DRW: Add compile option to disable deferred compilation.

Clément Foucault noreply at git.blender.org
Wed May 30 12:25:42 CEST 2018


Commit: 7e8fd563c60774e8e29de1fa48da17b0bbcde100
Author: Clément Foucault
Date:   Tue May 29 15:58:46 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB7e8fd563c60774e8e29de1fa48da17b0bbcde100

DRW: Add compile option to disable deferred compilation.

This maybe usefull for debugging.

===================================================================

M	source/blender/draw/intern/draw_manager_shader.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index 77fcb766743..56a7c5db08e 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -47,6 +47,7 @@ extern char datatoc_gpu_shader_2D_vert_glsl[];
 extern char datatoc_gpu_shader_3D_vert_glsl[];
 extern char datatoc_common_fullscreen_vert_glsl[];
 
+#define USE_DEFERRED_COMPILATION 1
 
 /* -------------------------------------------------------------------- */
 
@@ -168,7 +169,7 @@ static void drw_deferred_shader_add(
         GPUMaterial *mat, const char *vert, const char *geom, const char *frag_lib, const char *defines)
 {
 	/* Do not deferre the compilation if we are rendering for image. */
-	if (DRW_state_is_image_render()) {
+	if (DRW_state_is_image_render() || !USE_DEFERRED_COMPILATION) {
 		/* Double checking that this GPUMaterial is not going to be
 		 * compiled by another thread. */
 		DRW_deferred_shader_remove(mat);



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