[Bf-blender-cvs] [201952aed23] blender2.8: GPUTexture: Add support for GL_RGBA16 texture format.

Clément Foucault noreply at git.blender.org
Wed May 30 12:25:26 CEST 2018


Commit: 201952aed23b0e4fc93b93f2145621ffd2d86b0d
Author: Clément Foucault
Date:   Mon May 28 12:48:16 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB201952aed23b0e4fc93b93f2145621ffd2d86b0d

GPUTexture: Add support for GL_RGBA16 texture format.

===================================================================

M	source/blender/gpu/intern/gpu_texture.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 9bd4bbd89e9..38b38736660 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -187,6 +187,7 @@ static GLenum gpu_texture_get_format(
 			break;
 		case GPU_RG32F:
 		case GPU_RGBA16F:
+		case GPU_RGBA16:
 			*bytesize = 16;
 			break;
 		case GPU_RGB16F:
@@ -227,6 +228,7 @@ static GLenum gpu_texture_get_format(
 		/* Formats texture & renderbuffer */
 		case GPU_RGBA32F: return GL_RGBA32F;
 		case GPU_RGBA16F: return GL_RGBA16F;
+		case GPU_RGBA16: return GL_RGBA16;
 		case GPU_RG32F: return GL_RG32F;
 		case GPU_RGB16F: return GL_RGB16F;
 		case GPU_RG16F: return GL_RG16F;
@@ -263,6 +265,7 @@ static int gpu_texture_get_component_count(GPUTextureFormat format)
 	switch (format) {
 		case GPU_RGBA8:
 		case GPU_RGBA16F:
+		case GPU_RGBA16:
 		case GPU_RGBA32F:
 			return 4;
 		case GPU_RGB16F:



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