[Bf-blender-cvs] [0ed2e254bbf] blender2.8: Use enum for custom data allocation type
Sergey Sharybin
noreply at git.blender.org
Wed May 30 10:23:07 CEST 2018
Commit: 0ed2e254bbfced045bc5651f65b41e2ba9cf9b35
Author: Sergey Sharybin
Date: Tue May 29 14:45:38 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB0ed2e254bbfced045bc5651f65b41e2ba9cf9b35
Use enum for custom data allocation type
Allows to easily see human readable value in debugger.
===================================================================
M source/blender/blenkernel/BKE_customdata.h
===================================================================
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 51cd4da183a..a9ded0b8356 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -67,12 +67,14 @@ extern const CustomDataMask CD_MASK_EVERYTHING;
* CD_NUMTYPES elements, that indicate if a layer can be copied. */
/* add/copy/merge allocation types */
-#define CD_ASSIGN 0 /* use the data pointer */
-#define CD_CALLOC 1 /* allocate blank memory */
-#define CD_DEFAULT 2 /* allocate and set to default */
-#define CD_REFERENCE 3 /* use data pointers, set layer flag NOFREE */
-#define CD_DUPLICATE 4 /* do a full copy of all layers, only allowed if source
- * has same number of elements */
+typedef enum CDAllocType {
+ CD_ASSIGN = 0, /* use the data pointer */
+ CD_CALLOC = 1, /* allocate blank memory */
+ CD_DEFAULT = 2, /* allocate and set to default */
+ CD_REFERENCE = 3, /* use data pointers, set layer flag NOFREE */
+ CD_DUPLICATE = 4, /* do a full copy of all layers, only allowed if source
+ * has same number of elements */
+} CDAllocType;
#define CD_TYPE_AS_MASK(_type) (CustomDataMask)((CustomDataMask)1 << (CustomDataMask)(_type))
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