[Bf-blender-cvs] [643259415dc] blender2.8: EEVEE: LookDev fade out background option
Jeroen Bakker
noreply at git.blender.org
Tue May 29 12:07:21 CEST 2018
Commit: 643259415dc5eea78bfac0fbaa5b148b39932a17
Author: Jeroen Bakker
Date: Tue May 29 12:06:48 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB643259415dc5eea78bfac0fbaa5b148b39932a17
EEVEE: LookDev fade out background option
===================================================================
M release/scripts/startup/bl_ui/space_view3d.py
M source/blender/draw/engines/eevee/eevee_lookdev.c
M source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
M source/blender/makesdna/DNA_view3d_types.h
M source/blender/makesrna/intern/rna_space.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index c079467f8f5..00e22aaaae9 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3549,6 +3549,7 @@ class VIEW3D_PT_shading(Panel):
col.row().template_icon_view(shading, "studio_light")
if shading.studio_light_orientation == 'WORLD':
col.row().prop(shading, "studiolight_rot_z")
+ col.row().prop(shading, "studiolight_fadeout")
col.row().prop(shading, "use_scene_light")
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index e92cbe76472..80d3ff711af 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -36,7 +36,7 @@ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, DRWShadingGroup **grp, GPUShad
EEVEE_StorageList *stl = vedata->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
- if (v3d && v3d->drawtype == OB_MATERIAL)
+ if (LOOK_DEV_MODE_ENABLED(v3d))
{
StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_ORIENTATION_WORLD);
if ((sl->flag & STUDIOLIGHT_ORIENTATION_WORLD)) {
@@ -61,6 +61,10 @@ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, DRWShadingGroup **grp, GPUShad
pinfo->prev_wo_sh_compiled = false;
pinfo->prev_world = NULL;
}
+ else {
+ /* Do not fadeout when doing probe rendering, only when drawing the background */
+ DRW_shgroup_uniform_float(*grp, "studioLightFadeout", &v3d->shading.studiolight_fadeout, 1);
+ }
}
}
}
diff --git a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
index 472d9c577b4..9a1616648eb 100644
--- a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
@@ -7,6 +7,7 @@ uniform mat4 ViewMatrixInverse;
#ifdef LOOKDEV
uniform mat3 StudioLightMatrix;
uniform sampler2D image;
+uniform float studioLightFadeout = 0.0;
in vec3 viewPosition;
#else
uniform vec3 color;
@@ -51,6 +52,7 @@ void main() {
vec4 color;
background_transform_to_world(viewPosition, worldvec);
node_tex_environment_equirectangular(StudioLightMatrix * worldvec, image, color);
+ color *= (1.0 - studioLightFadeout);
#endif
FragColor = vec4(clamp(color.rgb, vec3(0.0), vec3(1e10)), backgroundAlpha);
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 1b9649095ac..8545e04cbdd 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -145,7 +145,7 @@ typedef struct View3DShading {
float single_color[3];
float studiolight_rot_z;
- float pad2;
+ float studiolight_fadeout;
float object_outline_color[3];
float pad3;
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index e5d08dcc8b5..e4107ee00ef 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2351,6 +2351,15 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_ui_range(prop, 0.00f, 1.0f, 1, 3);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "studiolight_fadeout", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "shading.studiolight_fadeout");
+ RNA_def_property_float_default(prop, 0.0);
+ RNA_def_property_ui_text(prop, "Fadeout Background", "Fadeout the background rendering of the studiolight");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_range(prop, 0.00f, 1.0f, 1, 3);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
}
static void rna_def_space_view3d_overlay(BlenderRNA *brna)
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