[Bf-blender-cvs] [a0b08e7b66f] blender2.8: EEVEE: LookDev use_scene_light draw option

Jeroen Bakker noreply at git.blender.org
Tue May 29 11:02:09 CEST 2018


Commit: a0b08e7b66fe9b271874d2f97d588d936d2d50f2
Author: Jeroen Bakker
Date:   Tue May 29 10:59:37 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBa0b08e7b66fe9b271874d2f97d588d936d2d50f2

EEVEE: LookDev use_scene_light draw option

Scene lights are rendered when
 - v3d is not available
 - or shading type is other then OB_MATERIAL
 - or shading type is OB_MATERIAL and use_scene_light is true

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py
M	source/blender/draw/engines/eevee/eevee_engine.c
M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/draw/engines/eevee/eevee_private.h
M	source/blender/makesdna/DNA_view3d_types.h
M	source/blender/makesrna/intern/rna_space.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index deaf3dd1d4e..c079467f8f5 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3549,6 +3549,7 @@ class VIEW3D_PT_shading(Panel):
             col.row().template_icon_view(shading, "studio_light")
             if shading.studio_light_orientation == 'WORLD':
                 col.row().prop(shading, "studiolight_rot_z")
+            col.row().prop(shading, "use_scene_light")
 
 
 class VIEW3D_PT_overlay(Panel):
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index f6776d43665..1e43a244f04 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -148,6 +148,9 @@ static void eevee_cache_populate(void *vedata, Object *ob)
 			EEVEE_lights_cache_shcaster_object_add(sldata, ob);
 		}
 	}
+	else if (!USE_SCENE_LIGHT(draw_ctx->v3d)) {
+		/* do not add any light sources to the cache */
+	}
 	else if (ob->type == OB_LIGHTPROBE) {
 		if ((ob->base_flag & BASE_FROMDUPLI) != 0) {
 			/* TODO: Special case for dupli objects because we cannot save the object pointer. */
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 1134c82954c..cbbb1d6f6b1 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1633,7 +1633,7 @@ void EEVEE_materials_cache_finish(EEVEE_Data *vedata)
 	/* Look-Dev */
 	const DRWContextState *draw_ctx = DRW_context_state_get();
 	const View3D *v3d = draw_ctx->v3d;
-	if (v3d && v3d->drawtype == OB_MATERIAL) {
+	if (LOOK_DEV_OVERLAY_ENABLED(v3d)) {
 		EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
 		EEVEE_LampsInfo *linfo = sldata->lamps;
 		struct Gwn_Batch *sphere = DRW_cache_sphere_get();
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 52497b492fc..d57f6464ec1 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -93,7 +93,9 @@ extern struct DrawEngineType draw_engine_eevee_type;
 } ((void)0)
 
 #define OVERLAY_ENABLED(v3d) ((v3d) && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0)
-#define LOOK_DEV_OVERLAY_ENABLED(v3d) (OVERLAY_ENABLED(v3d) && ((v3d->overlay.flag & V3D_OVERLAY_LOOK_DEV) > 0))
+#define LOOK_DEV_MODE_ENABLED(v3d) ((v3d) && (v3d->drawtype == OB_MATERIAL))
+#define LOOK_DEV_OVERLAY_ENABLED(v3d) (LOOK_DEV_MODE_ENABLED(v3d) && OVERLAY_ENABLED(v3d) && ((v3d->overlay.flag & V3D_OVERLAY_LOOK_DEV) > 0))
+#define USE_SCENE_LIGHT(v3d) ((!v3d) || (!LOOK_DEV_MODE_ENABLED(v3d)) || ((LOOK_DEV_MODE_ENABLED(v3d) && (v3d->shading.flag & V3D_SHADING_SCENE_LIGHT))))
 
 /* World shader variations */
 enum {
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index ed03502606e..1b9649095ac 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -338,8 +338,9 @@ enum {
 /* View3DShading->flag */
 enum {
 	V3D_SHADING_OBJECT_OUTLINE = (1 << 0),
-	V3D_SHADING_XRAY   = (1 << 1),
+	V3D_SHADING_XRAY           = (1 << 1),
 	V3D_SHADING_SHADOW         = (1 << 2),
+	V3D_SHADING_SCENE_LIGHT    = (1 << 3),
 };
 
 /* View3DShading->single_color_type */
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 284d229b191..e5d08dcc8b5 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2330,6 +2330,12 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
 	RNA_def_property_ui_text(prop, "X-Ray", "Show whole scene transparent");
 	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
 
+	prop = RNA_def_property(srna, "use_scene_light", PROP_BOOLEAN, PROP_NONE);
+	RNA_def_property_boolean_sdna(prop, NULL, "shading.flag", V3D_SHADING_SCENE_LIGHT);
+	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+	RNA_def_property_ui_text(prop, "Scene Light", "Render lamps and light probes of the scene");
+	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
 	prop = RNA_def_property(srna, "object_outline_color", PROP_FLOAT, PROP_COLOR);
 	RNA_def_property_float_sdna(prop, NULL, "shading.object_outline_color");
 	RNA_def_property_array(prop, 3);



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