[Bf-blender-cvs] [4a73f5ce584] soc-2018-hair-shader: Use two variables to store azimuthal and longitudinal roughness
L. E. Segovia
noreply at git.blender.org
Sat May 26 18:12:38 CEST 2018
Commit: 4a73f5ce584f49c68b2c64c74ef30188395088de
Author: L. E. Segovia
Date: Sat May 26 16:09:11 2018 +0000
Branches: soc-2018-hair-shader
https://developer.blender.org/rB4a73f5ce584f49c68b2c64c74ef30188395088de
Use two variables to store azimuthal and longitudinal roughness
It makes debugging those pesky NaNs far easier
Ref T54796
===================================================================
M intern/cycles/kernel/closure/bsdf_hair_principled.h
===================================================================
diff --git a/intern/cycles/kernel/closure/bsdf_hair_principled.h b/intern/cycles/kernel/closure/bsdf_hair_principled.h
index 8237c13251e..5c2df2fc328 100644
--- a/intern/cycles/kernel/closure/bsdf_hair_principled.h
+++ b/intern/cycles/kernel/closure/bsdf_hair_principled.h
@@ -252,19 +252,30 @@ ccl_device float3 bsdf_principled_hair_eval(const ShaderData *sd, const ShaderCl
//printf("%f %f %f %f %f %f\n", (double)angles[0], (double)angles[1], (double)angles[2], (double)angles[3], (double)angles[4], (double)angles[5]);
float4 F;
- F = Ap[0] * azimuthal_scattering(phi, 0, bsdf->s, gamma_o, gamma_t)
- * longitudinal_scattering(angles[0], angles[1], sin_theta_o, cos_theta_o, bsdf->v);
+ float Mp, Np;
+
+ // R
+ Mp = longitudinal_scattering(angles[0], angles[1], sin_theta_o, cos_theta_o, bsdf->v);
+ Np = azimuthal_scattering(phi, 0, bsdf->s, gamma_o, gamma_t);
+ F = Ap[0] * Mp * Np;
assert(isfinite3_safe(F));
- F += Ap[1] * azimuthal_scattering(phi, 1, bsdf->s, gamma_o, gamma_t)
- * longitudinal_scattering(angles[2], angles[3], sin_theta_o, cos_theta_o, 0.25f*bsdf->v);
+ // TT
+ Mp = longitudinal_scattering(angles[2], angles[3], sin_theta_o, cos_theta_o, 0.25f*bsdf->v);
+ Np = azimuthal_scattering(phi, 1, bsdf->s, gamma_o, gamma_t);
+ F += Ap[1] * Mp * Np;
assert(isfinite3_safe(F));
- F += Ap[2] * azimuthal_scattering(phi, 2, bsdf->s, gamma_o, gamma_t)
- * longitudinal_scattering(angles[4], angles[5], sin_theta_o, cos_theta_o, 4.0f*bsdf->v);
+ // TRT
+ Mp = longitudinal_scattering(angles[4], angles[5], sin_theta_o, cos_theta_o, 4.0f*bsdf->v);
+ Np = azimuthal_scattering(phi, 2, bsdf->s, gamma_o, gamma_t);
+ F += Ap[2] * Mp * Np;
assert(isfinite3_safe(F));
- F += Ap[3] * longitudinal_scattering(sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f*bsdf->v) * M_1_2PI_F;
+ // TRRT+
+ Mp = longitudinal_scattering(sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f*bsdf->v);
+ Np = M_1_2PI_F;
+ F += Ap[3] * Mp * Np;
assert(isfinite3_safe(F));
//printf("%f %f %f %f\n", (double)F.x, (double)F.y, (double)F.z, (double)F.w);
@@ -358,19 +369,30 @@ ccl_device int bsdf_principled_hair_sample(ShaderData *sd, const ShaderClosure *
//printf("%f %f %f %f %f %f\n", (double)angles[0], (double)angles[1], (double)angles[2], (double)angles[3], (double)angles[4], (double)angles[5]);
float4 F;
- F = Ap[0] * azimuthal_scattering(phi, 0, bsdf->s, gamma_o, gamma_t)
- * longitudinal_scattering(angles[0], angles[1], sin_theta_o, cos_theta_o, bsdf->v);
+ float Mp, Np;
+
+ // R
+ Mp = longitudinal_scattering(angles[0], angles[1], sin_theta_o, cos_theta_o, bsdf->v);
+ Np = azimuthal_scattering(phi, 0, bsdf->s, gamma_o, gamma_t);
+ F = Ap[0] * Mp * Np;
assert(isfinite3_safe(F));
- F += Ap[1] * azimuthal_scattering(phi, 1, bsdf->s, gamma_o, gamma_t)
- * longitudinal_scattering(angles[2], angles[3], sin_theta_o, cos_theta_o, 0.25f*bsdf->v);
+ // TT
+ Mp = longitudinal_scattering(angles[2], angles[3], sin_theta_o, cos_theta_o, 0.25f*bsdf->v);
+ Np = azimuthal_scattering(phi, 1, bsdf->s, gamma_o, gamma_t);
+ F += Ap[1] * Mp * Np;
assert(isfinite3_safe(F));
- F += Ap[2] * azimuthal_scattering(phi, 2, bsdf->s, gamma_o, gamma_t)
- * longitudinal_scattering(angles[4], angles[5], sin_theta_o, cos_theta_o, 4.0f*bsdf->v);
+ // TRT
+ Mp = longitudinal_scattering(angles[4], angles[5], sin_theta_o, cos_theta_o, 4.0f*bsdf->v);
+ Np = azimuthal_scattering(phi, 2, bsdf->s, gamma_o, gamma_t);
+ F += Ap[2] * Mp * Np;
assert(isfinite3_safe(F));
- F += Ap[3] * longitudinal_scattering(sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f*bsdf->v) * M_1_2PI_F;
+ // TRRT+
+ Mp = longitudinal_scattering(sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f*bsdf->v);
+ Np = M_1_2PI_F;
+ F += Ap[3] * Mp * Np;
assert(isfinite3_safe(F));
*eval = float4_to_float3(F);
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