[Bf-blender-cvs] [6ebcf98943e] blender2.8: Cleanup: whitespace, long lines, duplicate include

Campbell Barton noreply at git.blender.org
Sat May 26 11:05:54 CEST 2018


Commit: 6ebcf98943ee4a65b7d05be822fa99f7876d5036
Author: Campbell Barton
Date:   Sat May 26 10:41:25 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB6ebcf98943ee4a65b7d05be822fa99f7876d5036

Cleanup: whitespace, long lines, duplicate include

===================================================================

M	source/blender/blenkernel/intern/workspace.c
M	source/blender/draw/engines/basic/basic_engine.c
M	source/blender/draw/engines/clay/clay_engine.c
M	source/blender/draw/engines/eevee/eevee_effects.c
M	source/blender/draw/engines/eevee/eevee_lights.c
M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/draw/engines/eevee/eevee_private.h
M	source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
M	source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
M	source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
M	source/blender/draw/engines/workbench/shaders/workbench_checkerboard_depth_frag.glsl
M	source/blender/draw/engines/workbench/workbench_deferred.c
M	source/blender/draw/engines/workbench/workbench_forward.c
M	source/blender/draw/engines/workbench/workbench_materials.c
M	source/blender/draw/engines/workbench/workbench_private.h
M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_armature.c
M	source/blender/draw/intern/draw_cache.c
M	source/blender/draw/intern/draw_cache.h
M	source/blender/draw/intern/draw_cache_impl.h
M	source/blender/draw/intern/draw_cache_impl_displist.c
M	source/blender/draw/intern/draw_cache_impl_mesh.c
M	source/blender/draw/intern/draw_cache_impl_particles.c
M	source/blender/draw/intern/draw_common.c
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/intern/draw_manager_data.c
M	source/blender/draw/intern/draw_manager_exec.c
M	source/blender/draw/modes/edit_metaball_mode.c
M	source/blender/draw/modes/edit_surface_mode.c
M	source/blender/draw/modes/overlay_mode.c
M	source/blender/editors/space_view3d/view3d_view.c

===================================================================

diff --git a/source/blender/blenkernel/intern/workspace.c b/source/blender/blenkernel/intern/workspace.c
index c7fb8e18c3e..fb768333bb6 100644
--- a/source/blender/blenkernel/intern/workspace.c
+++ b/source/blender/blenkernel/intern/workspace.c
@@ -437,7 +437,7 @@ ViewLayer *BKE_workspace_view_layer_get(const WorkSpace *workspace, const Scene
 	ViewLayer *layer = BKE_workspace_view_layer_exists(workspace, scene);
 
 	if (layer == NULL) {
-		BKE_workspace_view_layer_set((WorkSpace*)workspace, scene->view_layers.first, (Scene *)scene);
+		BKE_workspace_view_layer_set((WorkSpace *)workspace, scene->view_layers.first, (Scene *)scene);
 		layer = scene->view_layers.first;
 	}
 
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index 204990de5b0..c86574f7557 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -119,7 +119,8 @@ static void basic_cache_init(void *vedata)
 #ifdef USE_DEPTH
 	/* Depth Pass */
 	{
-		psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
+		psl->depth_pass = DRW_pass_create(
+		        "Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
 		stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
 
 		psl->depth_pass_cull = DRW_pass_create(
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index bcbc37ac7af..d08fee6039f 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -224,7 +224,8 @@ static void clay_view_layer_data_free(void *storage)
 
 static CLAY_ViewLayerData *CLAY_view_layer_data_get(void)
 {
-	CLAY_ViewLayerData **sldata = (CLAY_ViewLayerData **)DRW_view_layer_engine_data_ensure(&draw_engine_clay_type, &clay_view_layer_data_free);
+	CLAY_ViewLayerData **sldata = (CLAY_ViewLayerData **)DRW_view_layer_engine_data_ensure(
+	        &draw_engine_clay_type, &clay_view_layer_data_free);
 
 	if (*sldata == NULL) {
 		*sldata = MEM_callocN(sizeof(**sldata), "CLAY_ViewLayerData");
@@ -751,7 +752,8 @@ static DRWShadingGroup *CLAY_object_shgrp_get(CLAY_Data *vedata, Object *ob, boo
 	return shgrps[id];
 }
 
-static DRWShadingGroup *CLAY_hair_shgrp_get(CLAY_Data *UNUSED(vedata), Object *ob, CLAY_StorageList *stl, CLAY_PassList *psl)
+static DRWShadingGroup *CLAY_hair_shgrp_get(
+        CLAY_Data *UNUSED(vedata), Object *ob, CLAY_StorageList *stl, CLAY_PassList *psl)
 {
 	DRWShadingGroup **hair_shgrps = stl->storage->hair_shgrps;
 
@@ -803,8 +805,8 @@ static void clay_cache_init(void *vedata)
 	/* Hair Pass */
 	{
 		psl->hair_pass = DRW_pass_create(
-		                     "Hair Pass",
-		                     DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
+		        "Hair Pass",
+		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
 	}
 
 	{
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 646c7a03afd..9e262d4f184 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -305,7 +305,8 @@ void EEVEE_effects_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
 	struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
 
 	{
-		psl->color_downsample_ps = DRW_pass_create("Downsample", DRW_STATE_WRITE_COLOR);
+		psl->color_downsample_ps = DRW_pass_create(
+		        "Downsample", DRW_STATE_WRITE_COLOR);
 		DRWShadingGroup *grp = DRW_shgroup_create(e_data.downsample_sh, psl->color_downsample_ps);
 		DRW_shgroup_uniform_texture_ref(grp, "source", &e_data.color_src);
 		DRW_shgroup_uniform_float(grp, "fireflyFactor", &sldata->common_data.ssr_firefly_fac, 1);
@@ -315,7 +316,8 @@ void EEVEE_effects_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
 	{
 		static int zero = 0;
 		static uint six = 6;
-		psl->color_downsample_cube_ps = DRW_pass_create("Downsample Cube", DRW_STATE_WRITE_COLOR);
+		psl->color_downsample_cube_ps = DRW_pass_create(
+		        "Downsample Cube", DRW_STATE_WRITE_COLOR);
 		DRWShadingGroup *grp = DRW_shgroup_create(e_data.downsample_cube_sh, psl->color_downsample_cube_ps);
 		DRW_shgroup_uniform_texture_ref(grp, "source", &e_data.color_src);
 		DRW_shgroup_uniform_float(grp, "texelSize", &e_data.cube_texel_size, 1);
@@ -327,25 +329,29 @@ void EEVEE_effects_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
 		/* Perform min/max downsample */
 		DRWShadingGroup *grp;
 
-		psl->maxz_downlevel_ps = DRW_pass_create("HiZ Max Down Level", downsample_write | DRW_STATE_DEPTH_ALWAYS);
+		psl->maxz_downlevel_ps = DRW_pass_create(
+		        "HiZ Max Down Level", downsample_write | DRW_STATE_DEPTH_ALWAYS);
 		grp = DRW_shgroup_create(e_data.maxz_downlevel_sh, psl->maxz_downlevel_ps);
 		DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &txl->maxzbuffer);
 		DRW_shgroup_call_add(grp, quad, NULL);
 
 		/* Copy depth buffer to halfres top level of HiZ */
 
-		psl->maxz_downdepth_ps = DRW_pass_create("HiZ Max Copy Depth Halfres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
+		psl->maxz_downdepth_ps = DRW_pass_create(
+		        "HiZ Max Copy Depth Halfres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
 		grp = DRW_shgroup_create(e_data.maxz_downdepth_sh, psl->maxz_downdepth_ps);
 		DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src);
 		DRW_shgroup_call_add(grp, quad, NULL);
 
-		psl->maxz_downdepth_layer_ps = DRW_pass_create("HiZ Max Copy DepthLayer Halfres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
+		psl->maxz_downdepth_layer_ps = DRW_pass_create(
+		        "HiZ Max Copy DepthLayer Halfres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
 		grp = DRW_shgroup_create(e_data.maxz_downdepth_layer_sh, psl->maxz_downdepth_layer_ps);
 		DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src);
 		DRW_shgroup_uniform_int(grp, "depthLayer", &e_data.depth_src_layer, 1);
 		DRW_shgroup_call_add(grp, quad, NULL);
 
-		psl->maxz_copydepth_ps = DRW_pass_create("HiZ Max Copy Depth Fullres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
+		psl->maxz_copydepth_ps = DRW_pass_create(
+		        "HiZ Max Copy Depth Fullres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
 		grp = DRW_shgroup_create(e_data.maxz_copydepth_sh, psl->maxz_copydepth_ps);
 		DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src);
 		DRW_shgroup_call_add(grp, quad, NULL);
@@ -353,7 +359,8 @@ void EEVEE_effects_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
 
 	if ((effects->enabled_effects & EFFECT_VELOCITY_BUFFER) != 0) {
 		/* This pass compute camera motions to the non moving objects. */
-		psl->velocity_resolve = DRW_pass_create("Velocity Resolve", DRW_STATE_WRITE_COLOR);
+		psl->velocity_resolve = DRW_pass_create(
+		        "Velocity Resolve", DRW_STATE_WRITE_COLOR);
 		DRWShadingGroup *grp = DRW_shgroup_create(e_data.velocity_resolve_sh, psl->velocity_resolve);
 		DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src);
 		DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 9f3295e7095..dd69e19e7c1 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -82,7 +82,8 @@ static bool lightbits_get(const EEVEE_LightBits *r, uint idx)
 	return r->fields[idx / 8] & (1 << (idx % 8));
 }
 
-static void lightbits_convert(EEVEE_LightBits *r, const EEVEE_LightBits *bitf, const int *light_bit_conv_table, uint table_length)
+static void lightbits_convert(
+        EEVEE_LightBits *r, const EEVEE_LightBits *bitf, const int *light_bit_conv_table, uint table_length)
 {
 	for (int i = 0; i < table_length; ++i) {
 		if (lightbits_get(bitf, i) != 0) {
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index b585b1a4f85..e3c91c2828d 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -936,7 +936,8 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
 
 		state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CLIP_PLANES | DRW_STATE_CULL_BACK;
 		psl->depth_pass_clip_cull = DRW_pass_create("Depth Pass Cull Clip", state);
-		stl->g_data->depth_shgrp_clip_cull = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->depth_pass_clip_cull);
+		stl->g_data->depth_shgrp_clip_cull = DRW_shgroup_create(
+		        e_data.default_prepass_clip_sh, psl->depth_pass_clip_cull);
 		DRW_shgroup_uniform_block(stl->g_data->depth_shgrp_clip_cull, "clip_block", sldata->clip_ubo);
 	}
 
@@ -952,26 +953,33 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
 
 		state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK;
 		psl->refract_depth_pass_cull = DRW_pass_create("Refract Depth Pass Cull", state);
-		stl->g_data->refract_depth_shgrp_cull = DRW_shgroup_create(e_data.default_prepass_sh, psl->refract_depth_pass_cull);
+		stl->g_data->refract_depth_shgrp_cull = DRW_shgroup_create(
+		        e_data.default_prepass_sh, psl->refract_depth_pass_cull);
 
 		state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE;
 		psl->refract_depth_pass_clip = DRW_pass_create("Refract Depth Pass Clip", state);
-		stl->g_data->refract_depth_shgrp_clip = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->refract_depth_pass_clip);
+		stl->g_data->refract_depth_shgrp_clip = DRW_shgroup_create(
+		        e_data.default_prepass_clip_sh, psl->refract_depth_pass_clip);
 		DRW_shgroup_uniform_block(stl->g_data->refract_depth_shgrp_clip, "clip_block", sldata->clip_ubo);
 
 		state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CLIP_PLANES | DRW_STATE_CULL_BACK;
 		psl->refract_depth_pass_clip_cull = DRW_pass_create("Refract Depth 

@@ Diff output truncated at 10240 characters. @@



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