[Bf-blender-cvs] [10e43c0aef3] blender2.8: UI: remove 'Render' top level menu
Campbell Barton
noreply at git.blender.org
Thu May 24 16:22:19 CEST 2018
Commit: 10e43c0aef38647d8904e758e36261c9ac0b6460
Author: Campbell Barton
Date: Thu May 24 16:20:56 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB10e43c0aef38647d8904e758e36261c9ac0b6460
UI: remove 'Render' top level menu
- Toggle render window is in the window menu.
- OpenGL render settings in the 3D View menu.
- Playback animation in the render panel.
===================================================================
M release/scripts/startup/bl_ui/properties_render.py
M release/scripts/startup/bl_ui/space_topbar.py
M release/scripts/startup/bl_ui/space_view3d.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 93de404245f..b3b318f339e 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -86,9 +86,12 @@ class RENDER_PT_render(RenderButtonsPanel, Panel):
row = layout.row(align=True)
row.operator("render.render", text="Render", icon='RENDER_STILL')
- row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
row.operator("sound.mixdown", text="Audio", icon='PLAY_AUDIO')
+ row = layout.row(align=True)
+ row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
+ row.operator("render.play_rendered_anim", text="Play Animation", icon='PLAY')
+
split = layout.split(percentage=0.33)
split.label(text="Display:")
diff --git a/release/scripts/startup/bl_ui/space_topbar.py b/release/scripts/startup/bl_ui/space_topbar.py
index 4eabf2bf327..386ed9d381d 100644
--- a/release/scripts/startup/bl_ui/space_topbar.py
+++ b/release/scripts/startup/bl_ui/space_topbar.py
@@ -401,8 +401,6 @@ class INFO_MT_editor_menus(Menu):
def draw_menus(layout, context):
layout.menu("INFO_MT_file")
- layout.menu("INFO_MT_render")
-
layout.menu("INFO_MT_window")
layout.menu("INFO_MT_help")
@@ -548,29 +546,6 @@ class INFO_MT_game(Menu):
layout.prop(gs, "use_auto_start")
-class INFO_MT_render(Menu):
- bl_label = "Render"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True
- props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION')
- props.animation = True
- props.use_viewport = True
-
- layout.separator()
-
- layout.operator("render.opengl", text="OpenGL Render Image")
- layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
- layout.menu("INFO_MT_opengl_render")
-
- layout.separator()
-
- layout.operator("render.view_show")
- layout.operator("render.play_rendered_anim", icon='PLAY')
-
-
class INFO_MT_opengl_render(Menu):
bl_label = "OpenGL Render Options"
@@ -594,6 +569,7 @@ class INFO_MT_window(Menu):
layout = self.layout
layout.operator("wm.window_new")
+ layout.operator("render.view_show")
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
layout.separator()
@@ -665,7 +641,6 @@ classes = (
INFO_MT_file_external_data,
INFO_MT_file_previews,
INFO_MT_game,
- INFO_MT_render,
INFO_MT_opengl_render,
INFO_MT_window,
INFO_MT_help,
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 3f389be78b9..1edee555eb6 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -446,6 +446,7 @@ class VIEW3D_MT_view(Menu):
layout.operator("render.opengl", icon='RENDER_STILL')
layout.operator("render.opengl", text="OpenGL Render Animation", icon='RENDER_ANIMATION').animation = True
+ layout.menu("INFO_MT_opengl_render")
layout.separator()
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