[Bf-blender-cvs] [c788bd0211c] blender2.8: Fix: Several pose select operators were not in fact working with COW

Joshua Leung noreply at git.blender.org
Thu May 24 15:05:32 CEST 2018


Commit: c788bd0211ce4b90f14e26ed66b37c830a1faaf9
Author: Joshua Leung
Date:   Thu May 24 14:38:22 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBc788bd0211ce4b90f14e26ed66b37c830a1faaf9

Fix: Several pose select operators were not in fact working with COW

The following operators are fixed in this commit
* POSE_OT_select_linked
* POSE_OT_select_grouped
* POSE_OT_select_mirror

===================================================================

M	source/blender/editors/armature/pose_select.c

===================================================================

diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index b03aa66df04..8e839d23c40 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -368,6 +368,9 @@ static int pose_select_connected_invoke(bContext *C, wmOperator *op, const wmEve
 		/* mask modifier ('armature' mode), etc. */
 		DEG_id_tag_update(&base->object->id, OB_RECALC_DATA);
 	}
+	
+	/* need to tag armature for cow updates, or else selection doesn't update */
+	DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE);
 
 	return OPERATOR_FINISHED;
 }
@@ -907,6 +910,9 @@ static int pose_select_grouped_exec(bContext *C, wmOperator *op)
 		DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
 	}
 	
+	/* need to tag armature for cow updates, or else selection doesn't update */
+	DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE);
+	
 	/* report done status */
 	if (changed)
 		return OPERATOR_FINISHED;
@@ -1001,6 +1007,9 @@ static int pose_select_mirror_exec(bContext *C, wmOperator *op)
 		}
 
 		WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
+		
+		/* need to tag armature for cow updates, or else selection doesn't update */
+		DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE);
 	}
 	FOREACH_OBJECT_IN_MODE_END;



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