[Bf-blender-cvs] [34c98e3d415] blender2.8: Eevee: Fix missing Ambient Occlusion node in add node menu.

Clément Foucault noreply at git.blender.org
Wed May 16 16:58:47 CEST 2018


Commit: 34c98e3d415318bc8a804a1ef08649b6dee96398
Author: Clément Foucault
Date:   Wed May 16 15:52:04 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB34c98e3d415318bc8a804a1ef08649b6dee96398

Eevee: Fix missing Ambient Occlusion node in add node menu.

===================================================================

M	release/scripts/startup/nodeitems_builtins.py

===================================================================

diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 135c4b68f18..591180f08b4 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -209,7 +209,7 @@ shader_node_categories = [
         NodeItem("ShaderNodeEmission", poll=object_eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
-        NodeItem("ShaderNodeAmbientOcclusion", poll=object_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeAmbientOcclusion", poll=object_eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeHoldout", poll=object_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),



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