[Bf-blender-cvs] [34c98e3d415] blender2.8: Eevee: Fix missing Ambient Occlusion node in add node menu.
Clément Foucault
noreply at git.blender.org
Wed May 16 16:58:47 CEST 2018
Commit: 34c98e3d415318bc8a804a1ef08649b6dee96398
Author: Clément Foucault
Date: Wed May 16 15:52:04 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB34c98e3d415318bc8a804a1ef08649b6dee96398
Eevee: Fix missing Ambient Occlusion node in add node menu.
===================================================================
M release/scripts/startup/nodeitems_builtins.py
===================================================================
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 135c4b68f18..591180f08b4 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -209,7 +209,7 @@ shader_node_categories = [
NodeItem("ShaderNodeEmission", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
- NodeItem("ShaderNodeAmbientOcclusion", poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeAmbientOcclusion", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeHoldout", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
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