[Bf-blender-cvs] [c332e6e0d62] blender2.8: Eevee: Change normal buffer texture format for more precision.

Clément Foucault noreply at git.blender.org
Wed May 16 16:58:41 CEST 2018


Commit: c332e6e0d62528bbe212f115b15bd8317e282f4c
Author: Clément Foucault
Date:   Tue May 15 12:44:11 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBc332e6e0d62528bbe212f115b15bd8317e282f4c

Eevee: Change normal buffer texture format for more precision.

This means more accurate SSR with less faceted artifacts.

===================================================================

M	source/blender/draw/engines/eevee/eevee_effects.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 0b1eb9476fe..646c7a03afd 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -221,7 +221,7 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object
 	 * Normal buffer for deferred passes.
 	 */
 	if ((effects->enabled_effects & EFFECT_NORMAL_BUFFER) != 0)	{
-		effects->ssr_normal_input = DRW_texture_pool_query_2D(size_fs[0], size_fs[1], GPU_RG16F,
+		effects->ssr_normal_input = DRW_texture_pool_query_2D(size_fs[0], size_fs[1], GPU_RG16,
 		                                                      &draw_engine_eevee_type);
 
 		GPU_framebuffer_texture_attach(fbl->main_fb, effects->ssr_normal_input, 1, 0);



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