[Bf-blender-cvs] [fee50f830de] blender2.8: Add BKE_mesh_is_valid

Mai Lavelle noreply at git.blender.org
Wed May 16 12:08:29 CEST 2018


Commit: fee50f830dee21c6b666e016c71a517b263c7a3f
Author: Mai Lavelle
Date:   Fri Apr 27 00:39:53 2018 -0400
Branches: blender2.8
https://developer.blender.org/rBfee50f830dee21c6b666e016c71a517b263c7a3f

Add BKE_mesh_is_valid

Non modifying version of `BKE_mesh_validate`, mirrors `DM_is_valid` more
closely. Will be used in port of `mesh_calc_modifiers`
from `DerivedMesh` to `Mesh`.

===================================================================

M	source/blender/blenkernel/BKE_mesh.h
M	source/blender/blenkernel/intern/mesh_validate.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index dfc3b15403d..7525b496815 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -459,6 +459,7 @@ void BKE_mesh_calc_relative_deform(
 /* *** mesh_validate.c *** */
 
 int BKE_mesh_validate(struct Mesh *me, const int do_verbose, const int cddata_check_mask);
+bool BKE_mesh_is_valid(struct Mesh *me);
 int BKE_mesh_validate_material_indices(struct Mesh *me);
 
 bool BKE_mesh_validate_arrays(
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index 8301b6a42b1..2b43d49a10f 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -972,7 +972,7 @@ bool BKE_mesh_validate_all_customdata(CustomData *vdata, CustomData *edata,
 }
 
 /**
- * \see  #DM_is_valid to call on derived meshes
+ * Validates and corrects a Mesh.
  *
  * \returns true if a change is made.
  */
@@ -1011,6 +1011,42 @@ int BKE_mesh_validate(Mesh *me, const int do_verbose, const int cddata_check_mas
 	}
 }
 
+/**
+ * Checks if a Mesh is valid without any modification. This is always verbose.
+ *
+ * \see  #DM_is_valid to call on derived meshes
+ *
+ * \returns is_valid.
+ */
+bool BKE_mesh_is_valid(Mesh *me)
+{
+	const bool do_verbose = true;
+	const bool do_fixes = false;
+
+	bool is_valid = true;
+	bool changed = true;
+
+	is_valid &= BKE_mesh_validate_all_customdata(
+	        &me->vdata, &me->edata, &me->ldata, &me->pdata,
+	        false,  /* setting mask here isn't useful, gives false positives */
+	        do_verbose, do_fixes, &changed);
+
+	is_valid &= BKE_mesh_validate_arrays(
+	        me,
+	        me->mvert, me->totvert,
+	        me->medge, me->totedge,
+	        me->mface, me->totface,
+	        me->mloop, me->totloop,
+	        me->mpoly, me->totpoly,
+	        me->dvert,
+	        do_verbose, do_fixes,
+	        &changed);
+
+	BLI_assert(changed == false);
+
+	return is_valid;
+}
+
 /**
  * Check all material indices of polygons are valid, invalid ones are set to 0.
  * \returns is_valid.



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