[Bf-blender-cvs] [53c6d3399a0] blender2.8: Remove G.main usage
Joshua Leung
noreply at git.blender.org
Tue May 15 18:39:30 CEST 2018
Commit: 53c6d3399a053e912ade6c73c9cbbd0b37d515b7
Author: Joshua Leung
Date: Tue May 15 18:31:39 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB53c6d3399a053e912ade6c73c9cbbd0b37d515b7
Remove G.main usage
===================================================================
M source/blender/editors/armature/pose_transform.c
===================================================================
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index deed786944b..e4ffa614420 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -75,10 +75,11 @@
static void applyarmature_fix_boneparents(const bContext *C, Scene *scene, Object *armob)
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Main *bmain = CTX_data_main(C);
Object workob, *ob;
/* go through all objects in database */
- for (ob = G.main->object.first; ob; ob = ob->id.next) {
+ for (ob = bmain->object.first; ob; ob = ob->id.next) {
/* if parent is bone in this armature, apply corrections */
if ((ob->parent == armob) && (ob->partype == PARBONE)) {
/* apply current transform from parent (not yet destroyed),
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