[Bf-blender-cvs] [788488b1aa0] blender2.8: Fix: With no bones selected, move bones to layer operator would display garbage layer set
Joshua Leung
noreply at git.blender.org
Mon May 14 15:43:06 CEST 2018
Commit: 788488b1aa0f67f49e348a135e8ef2a0241a9706
Author: Joshua Leung
Date: Mon May 14 14:37:14 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB788488b1aa0f67f49e348a135e8ef2a0241a9706
Fix: With no bones selected, move bones to layer operator would display garbage layer set
Was using uninitialised memory
===================================================================
M source/blender/editors/armature/pose_edit.c
===================================================================
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c
index d24848b4b76..09190af0360 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -917,7 +917,7 @@ void ARMATURE_OT_armature_layers(wmOperatorType *ot)
/* Present a popup to get the layers that should be used */
static int pose_bone_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
+ int layers[32] = {0}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
/* get layers that are active already */
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
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