[Bf-blender-cvs] [046904e3fc6] master: Cleanup: split rotation_from_view

Campbell Barton noreply at git.blender.org
Sun May 6 18:34:44 CEST 2018


Commit: 046904e3fc6d5a9b10215d97ffc71f08bce37a41
Author: Campbell Barton
Date:   Sun May 6 18:32:18 2018 +0200
Branches: master
https://developer.blender.org/rB046904e3fc6d5a9b10215d97ffc71f08bce37a41

Cleanup: split rotation_from_view

Add a function that takes only a quat, instead of the 3D view.

Allows for using non-view orientations.

===================================================================

M	source/blender/editors/include/ED_object.h
M	source/blender/editors/object/object_add.c

===================================================================

diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 11dde2f5913..2087394b6f6 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -149,6 +149,7 @@ void ED_object_sculptmode_exit_ex(
 void ED_object_sculptmode_exit(struct bContext *C);
 
 void ED_object_location_from_view(struct bContext *C, float loc[3]);
+void ED_object_rotation_from_quat(float rot[3], const float quat[4], const char align_axis);
 void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis);
 void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]);
 float ED_object_new_primitive_matrix(
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 461b71a8a05..eeeb3c058d0 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -159,45 +159,44 @@ void ED_object_location_from_view(bContext *C, float loc[3])
 	copy_v3_v3(loc, cursor);
 }
 
-void ED_object_rotation_from_view(bContext *C, float rot[3], const char align_axis)
+void ED_object_rotation_from_quat(float rot[3], const float viewquat[4], const char align_axis)
 {
-	RegionView3D *rv3d = CTX_wm_region_view3d(C);
-
 	BLI_assert(align_axis >= 'X' && align_axis <= 'Z');
 
-	if (rv3d) {
-		float quat[4];
-
-		switch (align_axis) {
-			case 'X':
-			{
-				float quat_y[4];
-				axis_angle_to_quat(quat_y, rv3d->viewinv[1], -M_PI_2);
-				mul_qt_qtqt(quat, rv3d->viewquat, quat_y);
-				quat[0] = -quat[0];
-
-				quat_to_eul(rot, quat);
-				break;
-			}
-			case 'Y':
-			{
-				copy_qt_qt(quat, rv3d->viewquat);
-				quat[0] = -quat[0];
-
-				quat_to_eul(rot, quat);
-				rot[0] -= (float)M_PI_2;
-				break;
-			}
-			case 'Z':
-			{
-				copy_qt_qt(quat, rv3d->viewquat);
-				quat[0] = -quat[0];
-
-				quat_to_eul(rot, quat);
-				break;
-			}
+	switch (align_axis) {
+		case 'X':
+		{
+			/* Same as 'rv3d->viewinv[1]' */
+			float axis_y[4] = {0.0f, 1.0f, 0.0f};
+			float quat_y[4], quat[4];
+			axis_angle_to_quat(quat_y, axis_y, M_PI_2);
+			mul_qt_qtqt(quat, viewquat, quat_y);
+			quat_to_eul(rot, quat);
+			break;
+		}
+		case 'Y':
+		{
+			quat_to_eul(rot, viewquat);
+			rot[0] -= (float)M_PI_2;
+			break;
 		}
+		case 'Z':
+		{
+			quat_to_eul(rot, viewquat);
+			break;
+		}
+	}
+}
 
+void ED_object_rotation_from_view(bContext *C, float rot[3], const char align_axis)
+{
+	RegionView3D *rv3d = CTX_wm_region_view3d(C);
+	BLI_assert(align_axis >= 'X' && align_axis <= 'Z');
+	if (rv3d) {
+		float viewquat[4];
+		copy_qt_qt(viewquat, rv3d->viewquat);
+		viewquat[0] *= -1.0f;
+		ED_object_rotation_from_quat(rot, viewquat, align_axis);
 	}
 	else {
 		zero_v3(rot);



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