[Bf-blender-cvs] [37c5145ef2d] blender2.8: Workbench: if no material is available, use color 0.8 like default material.

Brecht Van Lommel noreply at git.blender.org
Sun May 6 16:09:01 CEST 2018


Commit: 37c5145ef2de5eb2efac426366d7ac1dbf39e617
Author: Brecht Van Lommel
Date:   Sun May 6 15:58:01 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB37c5145ef2de5eb2efac426366d7ac1dbf39e617

Workbench: if no material is available, use color 0.8 like default material.

===================================================================

M	source/blender/draw/engines/workbench/workbench_materials.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index c035a2edfae..258ce500191 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -183,7 +183,7 @@ static void workbench_init_object_data(ObjectEngineData *engine_data)
 
 static void get_material_solid_color(WORKBENCH_PrivateData *wpd, Object *ob, Material *mat, float *color, float hsv_saturation, float hsv_value)
 {
-	static float default_color[] = {1.0f, 1.0f, 1.0f};
+	static float default_color[] = {0.8f, 0.8f, 0.8f};
 	if (DRW_object_is_paint_mode(ob) || wpd->shading.color_type == V3D_SHADING_SINGLE_COLOR) {
 		copy_v3_v3(color, wpd->shading.single_color);
 	}



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