[Bf-blender-cvs] [1107223a632] blender2.8: Workbench: Temporary fix washed out background color.
Clément Foucault
noreply at git.blender.org
Sat May 5 21:13:54 CEST 2018
Commit: 1107223a632ca8d853bb6b37492d08f74bb369a5
Author: Clément Foucault
Date: Sat May 5 20:04:17 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB1107223a632ca8d853bb6b37492d08f74bb369a5
Workbench: Temporary fix washed out background color.
Save our eyes until proper color management is implemented.
===================================================================
M source/blender/draw/engines/workbench/workbench_materials.c
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 7c275311494..c035a2edfae 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -313,6 +313,12 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
WORKBENCH_UBO_World *wd = &wpd->world_data;
UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_LOW_GRAD:TH_HIGH_GRAD, wd->background_color_low);
UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high);
+
+ /* XXX: Really quick conversion to avoid washed out background.
+ * Needs to be adressed properly (color managed using ocio). */
+ srgb_to_linearrgb_v3_v3(wd->background_color_high, wd->background_color_high);
+ srgb_to_linearrgb_v3_v3(wd->background_color_low, wd->background_color_low);
+
studiolight_update_world(wpd->shading.studio_light, wd);
wpd->world_ubo = DRW_uniformbuffer_create(sizeof(WORKBENCH_UBO_World), NULL);
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