[Bf-blender-cvs] [cfd39887d18] blender2.8: Cleanup: fix compiler warnings.
Brecht Van Lommel
noreply at git.blender.org
Sat May 5 16:02:27 CEST 2018
Commit: cfd39887d180f74b69762bb9591dd35ff550552b
Author: Brecht Van Lommel
Date: Sat May 5 09:37:14 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBcfd39887d180f74b69762bb9591dd35ff550552b
Cleanup: fix compiler warnings.
===================================================================
M source/blender/draw/engines/workbench/workbench_materials.c
M source/blender/draw/intern/draw_manager.c
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index bb6bc42e8ce..9126ab801c7 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -54,7 +54,7 @@ static struct {
float light_direction[3]; /* world light direction for shadows */
int next_object_id;
-} e_data = {NULL};
+} e_data = {{NULL}};
/* Shaders */
extern char datatoc_workbench_prepass_vert_glsl[];
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 906ceac728d..6a70a0202b5 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -320,6 +320,8 @@ void DRW_multisamples_resolve(GPUTexture *src_depth, GPUTexture *src_color)
case 16: builtin = GPU_SHADER_2D_IMAGE_MULTISAMPLE_16; break;
default:
BLI_assert(0);
+ builtin = GPU_SHADER_2D_IMAGE_MULTISAMPLE_2;
+ break;
}
GWN_batch_program_set_builtin(geom, builtin);
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