[Bf-blender-cvs] [3b0475bc640] blender2.8: Eevee: Shadows: Don't allocate more CSM layer than we need.
Clément Foucault
noreply at git.blender.org
Fri May 4 19:24:14 CEST 2018
Commit: 3b0475bc6407d37329b729f6125edbac23404dd7
Author: Clément Foucault
Date: Fri May 4 19:24:02 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB3b0475bc6407d37329b729f6125edbac23404dd7
Eevee: Shadows: Don't allocate more CSM layer than we need.
===================================================================
M source/blender/draw/engines/eevee/eevee_lights.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index a467566f0db..a00488c66db 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -331,7 +331,7 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
if (la->mode & LA_SHADOW) {
if (la->type == LA_SUN) {
int sh_nbr = 1; /* TODO : MSM */
- int cascade_nbr = MAX_CASCADE_NUM; /* TODO : Custom cascade number */
+ int cascade_nbr = la->cascade_count;
if ((linfo->gpu_cascade_ct + sh_nbr) <= MAX_SHADOW_CASCADE) {
/* Save Light object. */
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