[Bf-blender-cvs] [be88f23b834] blender2.8: Overlay: Enabled wireframe drawing for vertex/weight paint
Jeroen Bakker
noreply at git.blender.org
Tue May 1 16:28:14 CEST 2018
Commit: be88f23b834b9f9e9c7c71215284a4c1f6fe0f66
Author: Jeroen Bakker
Date: Tue May 1 16:26:31 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBbe88f23b834b9f9e9c7c71215284a4c1f6fe0f66
Overlay: Enabled wireframe drawing for vertex/weight paint
This is a temp hack, so that billrey can use blender 2.8 for
drawing the icons. Hack will be phased out by T54910
===================================================================
M release/scripts/startup/bl_ui/space_view3d.py
M source/blender/draw/modes/shaders/paint_wire_vert.glsl
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 8ab4bbed91f..23ae4118a57 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3592,6 +3592,14 @@ class VIEW3D_PT_overlay(Panel):
col.prop(view, "show_world")
+ if context.mode in {'PAINT_WEIGHT', 'PAINT_VERTEX'}:
+ engine_type = {
+ 'PAINT_WEIGHT': 'WeightPaintMode',
+ 'PAINT_VERTEX': 'VertexPaintMode',
+ }.get(context.mode)
+ engine_props = scene.collection_properties[engine_type]
+ col.prop(engine_props, "use_wire")
+
if context.mode in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
col.prop(view, "show_mode_shade_override")
diff --git a/source/blender/draw/modes/shaders/paint_wire_vert.glsl b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
index 253c21745e2..e0c3384511f 100644
--- a/source/blender/draw/modes/shaders/paint_wire_vert.glsl
+++ b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
@@ -10,5 +10,8 @@ void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ /* Temp hack for william to start using blender 2.8 for icons. Will be removed by T54910 */
+ gl_Position.z -= 0.001;
+
finalFlag = data;
}
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