[Bf-blender-cvs] [ec52b7dbb6e] soc-2017-normal-tools: Merge branch 'master' into soc-2017-normal-tools
Rohan Rathi
noreply at git.blender.org
Sat Mar 31 16:31:14 CEST 2018
Commit: ec52b7dbb6ef2c73b05b615729ac561210816305
Author: Rohan Rathi
Date: Sat Mar 31 19:43:39 2018 +0530
Branches: soc-2017-normal-tools
https://developer.blender.org/rBec52b7dbb6ef2c73b05b615729ac561210816305
Merge branch 'master' into soc-2017-normal-tools
===================================================================
===================================================================
diff --cc source/blender/editors/mesh/editmesh_tools.c
index e70fd431a6a,2d7ddc7d9c1..3a900cfdcae
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@@ -5992,1368 -6297,6 +6303,1370 @@@ void MESH_OT_mark_freestyle_face(wmOper
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
- #endif
+ /** \} */
+
+ #endif /* WITH_FREESTYLE */
+
+/********************** Loop normals editing tools modal map. **********************/
+
+/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
+/* NOTE: We could add more here, like e.g. a switch between local or global coordinates of target,
+ * use numinput to type in explicit vector values... */
+enum {
+ /* Generic commands. */
+ EDBM_CLNOR_MODAL_CANCEL = 1,
+ EDBM_CLNOR_MODAL_CONFIRM = 2,
+
+ /* Point To operator. */
+ EDBM_CLNOR_MODAL_POINTTO_RESET = 101,
+ EDBM_CLNOR_MODAL_POINTTO_INVERT = 102,
+ EDBM_CLNOR_MODAL_POINTTO_SPHERIZE = 103,
+ EDBM_CLNOR_MODAL_POINTTO_ALIGN = 104,
+
+ EDBM_CLNOR_MODAL_POINTTO_USE_MOUSE = 110,
+ EDBM_CLNOR_MODAL_POINTTO_USE_PIVOT = 111,
+ EDBM_CLNOR_MODAL_POINTTO_USE_OBJECT = 112,
+ EDBM_CLNOR_MODAL_POINTTO_SET_USE_3DCURSOR = 113,
+ EDBM_CLNOR_MODAL_POINTTO_SET_USE_SELECTED = 114,
+};
+
+/* called in transform_ops.c, on each regeneration of keymaps */
+wmKeyMap *point_normals_modal_keymap(wmKeyConfig *keyconf)
+{
+ static const EnumPropertyItem modal_items[] = {
+ {EDBM_CLNOR_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
+ {EDBM_CLNOR_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+
+ /* Point To operator. */
+ {EDBM_CLNOR_MODAL_POINTTO_RESET, "RESET", 0, "Reset", "Reset normals to initial ones"},
+ {EDBM_CLNOR_MODAL_POINTTO_INVERT, "INVERT", 0, "Invert", "Toggle inversion of affected normals"},
+ {EDBM_CLNOR_MODAL_POINTTO_SPHERIZE, "SPHERIZE", 0, "Spherize", "Interpolate between new and original normals"},
+ {EDBM_CLNOR_MODAL_POINTTO_ALIGN, "ALIGN", 0, "Align", "Make all affected normals parallel"},
+
+ {EDBM_CLNOR_MODAL_POINTTO_USE_MOUSE, "USE_MOUSE", 0, "Use Mouse", "Follow mouse cursor position"},
+ {EDBM_CLNOR_MODAL_POINTTO_USE_PIVOT, "USE_PIVOT", 0, "Use Pivot",
+ "Use current rotation/scaling pivot point coordinates"},
+ {EDBM_CLNOR_MODAL_POINTTO_USE_OBJECT, "USE_OBJECT", 0, "Use Object", "Use current edited object's location"},
+ {EDBM_CLNOR_MODAL_POINTTO_SET_USE_3DCURSOR, "SET_USE_3DCURSOR", 0, "Set and Use 3D Cursor",
+ "Set new 3D cursor position and use it"},
+ {EDBM_CLNOR_MODAL_POINTTO_SET_USE_SELECTED, "SET_USE_SELECTED", 0, "Select and Use Mesh Item",
+ "Select new active mesh element and use its location"},
+ {0, NULL, 0, NULL, NULL}
+ };
+ static const char *keymap_name = "Custom Normals Modal Map";
+
+ wmKeyMap *keymap = WM_modalkeymap_get(keyconf, keymap_name);
+
+ /* We only need to add map once */
+ if (keymap && keymap->modal_items)
+ return NULL;
+
+ keymap = WM_modalkeymap_add(keyconf, keymap_name, modal_items);
+
+ /* Generic items for modal map. */
+ WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, EDBM_CLNOR_MODAL_CANCEL);
+ WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_PRESS, KM_NOTHING, 0, EDBM_CLNOR_MODAL_CANCEL);
+
+ WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, EDBM_CLNOR_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, EDBM_CLNOR_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_NOTHING, 0, EDBM_CLNOR_MODAL_CONFIRM);
+
+ /* Point To items for modal map */
+ WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, KM_NOTHING, 0, EDBM_CLNOR_MODAL_POINTTO_RESET);
+ WM_modalkeymap_add_item(keymap, IKEY, KM_PRESS, KM_NOTHING, 0, EDBM_CLNOR_MODAL_POINTTO_INVERT);
+ WM_modalkeymap_add_item(keymap, SKEY, KM_PRESS, KM_NOTHING, 0, EDBM_CLNOR_MODAL_POINTTO_SPHERIZE);
+ WM_modalkeymap_add_item(keymap, AKEY, KM_PRESS, KM_NOTHING, 0, EDBM_CLNOR_MODAL_POINTTO_ALIGN);
+
+ WM_modalkeymap_add_item(keymap, MKEY, KM_PRESS, KM_NOTHING, 0, EDBM_CLNOR_MODAL_POINTTO_USE_MOUSE);
+ WM_modalkeymap_add_item(keymap, LKEY, KM_PRESS, KM_NOTHING, 0, EDBM_CLNOR_MODAL_POINTTO_USE_PIVOT);
+ WM_modalkeymap_add_item(keymap, OKEY, KM_PRESS, KM_NOTHING, 0, EDBM_CLNOR_MODAL_POINTTO_USE_OBJECT);
+
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_CLICK, KM_CTRL, 0, EDBM_CLNOR_MODAL_POINTTO_SET_USE_3DCURSOR);
+ WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_CLICK, KM_CTRL, 0, EDBM_CLNOR_MODAL_POINTTO_SET_USE_SELECTED);
+
+ WM_modalkeymap_assign(keymap, "MESH_OT_point_normals");
+
+ return keymap;
+}
+
+#define CLNORS_VALID_VEC_LEN (1e-4f)
+
+/********************** 'Point to' Loop Normals **********************/
+
+enum {
+ EDBM_CLNOR_POINTTO_MODE_COORDINATES = 1,
+ EDBM_CLNOR_POINTTO_MODE_MOUSE = 2,
+};
+
+static EnumPropertyItem clnors_pointto_mode_items[] = {
+ {EDBM_CLNOR_POINTTO_MODE_COORDINATES, "COORDINATES", 0, "Coordinates",
+ "Use static coordinates (defined by various means)"},
+ {EDBM_CLNOR_POINTTO_MODE_MOUSE, "MOUSE", 0, "Mouse", "Follow mouse cursor"},
+ {0, NULL, 0, NULL, NULL}
+};
+
+/* Initialize loop normal data */
+static int point_normals_init(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ Object *obedit = CTX_data_edit_object(C);
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ BMesh *bm = em->bm;
+
+ BKE_editmesh_lnorspace_update(em);
+ BMLoopNorEditDataArray *lnors_ed_arr = BM_loop_normal_editdata_array_init(bm);
+
+ op->customdata = lnors_ed_arr;
+
+ return lnors_ed_arr->totloop;
+}
+
+static void point_normals_free(bContext *C, wmOperator *op)
+{
+ BMLoopNorEditDataArray *lnors_ed_arr = op->customdata;
+ BM_loop_normal_editdata_array_free(lnors_ed_arr);
+ op->customdata = NULL;
+ ED_area_headerprint(CTX_wm_area(C), NULL);
+}
+
+static void point_normals_update_header(bContext *C, wmOperator *op)
+{
+ char header[UI_MAX_DRAW_STR];
+ char buf[UI_MAX_DRAW_STR];
+
+ char *p = buf;
+ int available_len = sizeof(buf);
+
+#define WM_MODALKEY(_id) \
+ WM_modalkeymap_operator_items_to_string_buf(op->type, (_id), true, UI_MAX_SHORTCUT_STR, &available_len, &p)
+
+ BLI_snprintf(header, sizeof(header), IFACE_("%s: confirm, %s: cancel, "
+ "%s: point to mouse (%s), %s: point to Pivot, "
+ "%s: point to object origin, %s: reset normals, "
+ "%s: set & point to 3D cursor, %s: select & point to mesh item, "
+ "%s: invert normals (%s), %s: spherize (%s), %s: align (%s)"),
+ WM_MODALKEY(EDBM_CLNOR_MODAL_CONFIRM), WM_MODALKEY(EDBM_CLNOR_MODAL_CANCEL),
+ WM_MODALKEY(EDBM_CLNOR_MODAL_POINTTO_USE_MOUSE),
+ WM_bool_as_string(RNA_enum_get(op->ptr, "mode") == EDBM_CLNOR_POINTTO_MODE_MOUSE),
+ WM_MODALKEY(EDBM_CLNOR_MODAL_POINTTO_USE_PIVOT), WM_MODALKEY(EDBM_CLNOR_MODAL_POINTTO_USE_OBJECT),
+ WM_MODALKEY(EDBM_CLNOR_MODAL_POINTTO_RESET), WM_MODALKEY(EDBM_CLNOR_MODAL_POINTTO_SET_USE_3DCURSOR),
+ WM_MODALKEY(EDBM_CLNOR_MODAL_POINTTO_SET_USE_SELECTED),
+ WM_MODALKEY(EDBM_CLNOR_MODAL_POINTTO_INVERT), WM_bool_as_string(RNA_boolean_get(op->ptr, "invert")),
+ WM_MODALKEY(EDBM_CLNOR_MODAL_POINTTO_SPHERIZE), WM_bool_as_string(RNA_boolean_get(op->ptr, "spherize")),
+ WM_MODALKEY(EDBM_CLNOR_MODAL_POINTTO_ALIGN), WM_bool_as_string(RNA_boolean_get(op->ptr, "align")));
+
+#undef WM_MODALKEY
+
+ ED_area_headerprint(CTX_wm_area(C), header);
+}
+
+/* TODO move that to generic function in BMesh? */
+static void bmesh_selected_verts_center_calc(BMesh *bm, float *r_center)
+{
+ BMVert *v;
+ BMIter viter;
+ int i = 0;
+
+ zero_v3(r_center);
+ BM_ITER_MESH(v, &viter, bm, BM_VERTS_OF_MESH) {
+ if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
+ add_v3_v3(r_center, v->co);
+ i++;
+ }
+ }
+ mul_v3_fl(r_center, 1.0f / (float)i);
+}
+
+static void point_normals_apply(bContext *C, wmOperator *op, float target[3], const bool do_reset)
+{
+ Object *obedit = CTX_data_edit_object(C);
+ BMesh *bm = BKE_editmesh_from_object(obedit)->bm;
+ BMLoopNorEditDataArray *lnors_ed_arr = op->customdata;
+
+ const bool do_invert = RNA_boolean_get(op->ptr, "invert");
+ const bool do_spherize = RNA_boolean_get(op->ptr, "spherize");
+ const bool do_align = RNA_boolean_get(op->ptr, "align");
+ float center[3];
+
+ if (do_align && !do_reset) {
+ bmesh_selected_verts_center_calc(bm, center);
+ }
+
+ sub_v3_v3(target, obedit->loc); /* Move target to local coordinates. */
+
+ BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata;
+ for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) {
+ if (do_reset) {
+ copy_v3_v3(lnor_ed->nloc, lnor_ed->niloc);
+ }
+ else if (do_spherize) {
+ /* Note that this is *not* real spherical interpolation. Probably good enough in this case though? */
+ const float strength = RNA_float_get(op->ptr, "spherize_strength");
+ float spherized_normal[3];
+
+ sub_v3_v3v3(spherized_normal, target, lnor_ed->loc);
+ normalize_v3(spherized_normal); /* otherwise, multiplication by strength is meaningless... */
+ mul_v3_fl(spherized_normal, strength);
+ mul_v3_v3fl(lnor_ed->nloc, lnor_ed->niloc, 1.0f - strength);
+ add_v3_v3(lnor_ed->nloc, spherized_normal);
+ }
+ else if (do_align) {
+ sub_v3_v3v3(lnor_ed->nloc, target, center);
+ }
+ else {
+ sub_v3_v3v3(lnor_ed->nloc, target, lnor_ed->loc);
+ }
+
+ if (do_invert && !do_reset) {
+ negate_v3(lnor_ed->nloc);
+ }
+ if (normalize_v3(lnor_ed->nloc) >= CLNORS_VALID_VEC_LEN) {
+ BKE_lnor_space_custom_normal_to_data(
+ bm->lnor_spacearr->lspacearr[lnor_ed->loop_index], lnor_ed->nloc, lnor_ed->clnors_data);
+ }
+ }
+}
+
+static int edbm_point_normals_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
@@ Diff output truncated at 10240 characters. @@
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