[Bf-blender-cvs] [8d76f1595e7] collada: refactor: Collada: removed trivial function
Gaia Clary
noreply at git.blender.org
Wed Mar 28 21:30:52 CEST 2018
Commit: 8d76f1595e77d2b8bd2c4512db0bfa8eeca3d304
Author: Gaia Clary
Date: Sat Mar 17 14:52:00 2018 +0100
Branches: collada
https://developer.blender.org/rB8d76f1595e77d2b8bd2c4512db0bfa8eeca3d304
refactor: Collada: removed trivial function
The function get_joint_id(Object *ob, Bone *bone) was so simple
I replaced the function by a one line statement. Now you can see
directly what happens and no longer need to lookup what
the function does.
===================================================================
M source/blender/collada/ArmatureExporter.cpp
M source/blender/collada/ControllerExporter.cpp
M source/blender/collada/collada_internal.cpp
M source/blender/collada/collada_internal.h
===================================================================
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 92ec8b470a8..f6144bffa26 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -88,8 +88,10 @@ void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce,
void ArmatureExporter::write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone)
{
- if (bc_is_root_bone(bone, this->export_settings->deform_bones_only))
- ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(ob_arm, bone)));
+ if (bc_is_root_bone(bone, this->export_settings->deform_bones_only)) {
+ std::string joint_id = translate_id(id_name(ob_arm) + "_" + bone->name);
+ ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, joint_id));
+ }
else {
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
write_bone_URLs(ins, ob_arm, child);
@@ -165,7 +167,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
std::list<Object *>& child_objects)
{
if (!(this->export_settings->deform_bones_only && bone->flag & BONE_NO_DEFORM)) {
- std::string node_id = get_joint_id(ob_arm, bone);
+ std::string node_id = translate_id(id_name(ob_arm) + "_" + bone->name);
std::string node_name = std::string(bone->name);
std::string node_sid = get_joint_sid(bone);
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
index 14e8e0323a8..e6c43013251 100644
--- a/source/blender/collada/ControllerExporter.cpp
+++ b/source/blender/collada/ControllerExporter.cpp
@@ -67,11 +67,12 @@ bool ControllerExporter::is_skinned_mesh(Object *ob)
return bc_get_assigned_armature(ob) != NULL;
}
-
void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone)
{
- if (bc_is_root_bone(bone, this->export_settings->deform_bones_only))
- ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(ob_arm, bone)));
+ if (bc_is_root_bone(bone, this->export_settings->deform_bones_only)) {
+ std::string node_id = translate_id(id_name(ob_arm) + "_" + bone->name);
+ ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, node_id));
+ }
else {
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
write_bone_URLs(ins, ob_arm, child);
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
index f2cc56777d8..c6c0e2e3557 100644
--- a/source/blender/collada/collada_internal.cpp
+++ b/source/blender/collada/collada_internal.cpp
@@ -327,11 +327,6 @@ std::string get_light_id(Object *ob)
return translate_id(id_name(ob)) + "-light";
}
-std::string get_joint_id(Object *ob, Bone *bone)
-{
- return translate_id(id_name(ob) + "_" + bone->name);
-}
-
std::string get_joint_sid(Bone *bone)
{
return translate_id(bone->name);
diff --git a/source/blender/collada/collada_internal.h b/source/blender/collada/collada_internal.h
index fc848100b79..0097bb9390e 100644
--- a/source/blender/collada/collada_internal.h
+++ b/source/blender/collada/collada_internal.h
@@ -97,7 +97,6 @@ extern std::string get_geometry_id(Object *ob, bool use_instantiation);
extern std::string get_light_id(Object *ob);
-extern std::string get_joint_id(Object *ob, Bone *bone);
extern std::string get_joint_sid(Bone *bone);
extern std::string get_camera_id(Object *ob);
More information about the Bf-blender-cvs
mailing list