[Bf-blender-cvs] [17a4a5a5530] blender2.8: Eevee Shaders: Fix "No matching overloaded function"
Germano
noreply at git.blender.org
Tue Mar 27 00:11:14 CEST 2018
Commit: 17a4a5a5530fed7f7fcd9d4870d9f8c24a315680
Author: Germano
Date: Mon Mar 26 19:11:02 2018 -0300
Branches: blender2.8
https://developer.blender.org/rB17a4a5a5530fed7f7fcd9d4870d9f8c24a315680
Eevee Shaders: Fix "No matching overloaded function"
invert -> inverse
===================================================================
M source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 1fba69ffa51..77c873c1503 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -33,9 +33,9 @@ mat4(vec4(1.0, 0.0, 0.0, 0.0), \
vec4(0.0, 0.0, -(farClip + nearClip) / (farClip - nearClip), -1.0), \
vec4(0.0, 0.0, (-2.0 * farClip * nearClip) / (farClip - nearClip), 0.0))
-#define ViewMatrixInverse invert(ViewMatrix)
-#define ViewProjectionMatrixInverse invert(ViewProjectionMatrix)
-#define ProjectionMatrixInverse invert(ProjectionMatrix)
+#define ViewMatrixInverse inverse(ViewMatrix)
+#define ViewProjectionMatrixInverse inverse(ViewProjectionMatrix)
+#define ProjectionMatrixInverse inverse(ProjectionMatrix)
#define CameraTexCoFactors vec4(1.0f, 1.0f, 0.0f, 0.0f)
#endif
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