[Bf-blender-cvs] [dff7f55cd06] blender2.8: GPUFramebuffer: Fix compiler warning about return value.
Clément Foucault
noreply at git.blender.org
Mon Mar 26 17:54:48 CEST 2018
Commit: dff7f55cd069a15493db00aef8f28f4f3be24b8f
Author: Clément Foucault
Date: Mon Mar 26 17:54:35 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBdff7f55cd069a15493db00aef8f28f4f3be24b8f
GPUFramebuffer: Fix compiler warning about return value.
===================================================================
M source/blender/gpu/intern/gpu_framebuffer.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 0e27e3e0f8f..458f2a1e031 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -231,20 +231,20 @@ static void gpu_framebuffer_texture_attach_ex(GPUFrameBuffer *fb, GPUTexture *te
void GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, int mip)
{
- return gpu_framebuffer_texture_attach_ex(fb, tex, slot, -1, mip);
+ gpu_framebuffer_texture_attach_ex(fb, tex, slot, -1, mip);
}
void GPU_framebuffer_texture_layer_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, int layer, int mip)
{
/* NOTE: We could support 1D ARRAY texture. */
BLI_assert(GPU_texture_target(tex) == GL_TEXTURE_2D_ARRAY);
- return gpu_framebuffer_texture_attach_ex(fb, tex, slot, layer, mip);
+ gpu_framebuffer_texture_attach_ex(fb, tex, slot, layer, mip);
}
void GPU_framebuffer_texture_cubeface_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, int face, int mip)
{
BLI_assert(GPU_texture_cube(tex));
- return gpu_framebuffer_texture_attach_ex(fb, tex, slot, face, mip);
+ gpu_framebuffer_texture_attach_ex(fb, tex, slot, face, mip);
}
/* ---------- Detach ----------- */
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