[Bf-blender-cvs] [1ed287058d8] blender2.8: DRW: Fix error in texture binding / unbinding.
Clément Foucault
noreply at git.blender.org
Sat Mar 17 18:48:28 CET 2018
Commit: 1ed287058d88fe9b217a5e44eba1b2888eb7c7a4
Author: Clément Foucault
Date: Sat Mar 17 18:48:14 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB1ed287058d88fe9b217a5e44eba1b2888eb7c7a4
DRW: Fix error in texture binding / unbinding.
===================================================================
M source/blender/draw/intern/draw_manager_exec.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index cf9521fece4..e90c1f63ecd 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -764,10 +764,10 @@ static void bind_ubo(GPUUniformBuffer *ubo, char bind_type)
static void release_texture_slots(bool with_persist)
{
if (with_persist) {
- memset(DST.RST.bound_tex_slots, 0x0, sizeof(*DST.RST.bound_tex_slots) * GPU_max_ubo_binds());
+ memset(DST.RST.bound_tex_slots, 0x0, sizeof(*DST.RST.bound_tex_slots) * GPU_max_textures());
}
else {
- for (int i = 0; i < GPU_max_ubo_binds(); ++i) {
+ for (int i = 0; i < GPU_max_textures(); ++i) {
if (DST.RST.bound_tex_slots[i] != BIND_PERSIST)
DST.RST.bound_tex_slots[i] = BIND_NONE;
}
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