[Bf-blender-cvs] [bba3b431124] blender2.8: GPUTexture: Save sample count inside texture struct.
Clément Foucault
noreply at git.blender.org
Wed Mar 14 03:29:16 CET 2018
Commit: bba3b4311249203e13504e480d92bec9e8a3e96b
Author: Clément Foucault
Date: Wed Mar 14 03:20:39 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBbba3b4311249203e13504e480d92bec9e8a3e96b
GPUTexture: Save sample count inside texture struct.
This adds a quick way to know if a texture is a multisample texture and its sample count.
===================================================================
M source/blender/gpu/GPU_texture.h
M source/blender/gpu/intern/gpu_texture.c
===================================================================
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 1b64d66469b..486af0a8a74 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -197,6 +197,7 @@ int GPU_texture_target(const GPUTexture *tex);
int GPU_texture_width(const GPUTexture *tex);
int GPU_texture_height(const GPUTexture *tex);
int GPU_texture_format(const GPUTexture *tex);
+int GPU_texture_samples(const GPUTexture *tex);
bool GPU_texture_depth(const GPUTexture *tex);
bool GPU_texture_stencil(const GPUTexture *tex);
int GPU_texture_opengl_bindcode(const GPUTexture *tex);
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index d6b641af225..651cbda00e8 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -67,6 +67,7 @@ struct GPUTexture {
unsigned int bytesize; /* number of byte for one pixel */
int format; /* GPUTextureFormat */
int components; /* number of color/alpha channels */
+ int samples; /* number of samples for multisamples textures. 0 if not multisample target */
};
/* ------ Memory Management ------- */
@@ -340,6 +341,7 @@ static GPUTexture *GPU_texture_create_nD(
tex->w = w;
tex->h = h;
tex->d = d;
+ tex->samples = samples;
tex->number = -1;
tex->refcount = 1;
tex->fb_attachment = -1;
@@ -483,6 +485,7 @@ static GPUTexture *GPU_texture_cube_create(
tex->w = w;
tex->h = w;
tex->d = d;
+ tex->samples = 0;
tex->number = -1;
tex->refcount = 1;
tex->fb_attachment = -1;
@@ -576,6 +579,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
tex->fromblender = 1;
tex->format = -1;
tex->components = -1;
+ tex->samples = 0;
ima->gputexture[gputt] = tex;
@@ -1014,6 +1018,11 @@ int GPU_texture_format(const GPUTexture *tex)
return tex->format;
}
+int GPU_texture_samples(const GPUTexture *tex)
+{
+ return tex->samples;
+}
+
bool GPU_texture_depth(const GPUTexture *tex)
{
return tex->depth;
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