[Bf-blender-cvs] [cb3fb8b2596] temp-object-multi-mode: Fix blenderplayer (tm)

Dalai Felinto noreply at git.blender.org
Mon Mar 12 13:15:58 CET 2018


Commit: cb3fb8b259674e9ca10db83f2774e0f0c877bfa1
Author: Dalai Felinto
Date:   Mon Mar 12 09:15:43 2018 -0300
Branches: temp-object-multi-mode
https://developer.blender.org/rBcb3fb8b259674e9ca10db83f2774e0f0c877bfa1

Fix blenderplayer (tm)

===================================================================

M	source/blenderplayer/bad_level_call_stubs/stubs.c

===================================================================

diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 1f0d5b0a338..f0dc66f2472 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -243,7 +243,7 @@ void DRW_deferred_shader_remove(struct GPUMaterial *mat) RET_NONE
 /*new render funcs */
 void EDBM_selectmode_set(struct BMEditMesh *em) RET_NONE
 void EDBM_mesh_load(struct Object *ob) RET_NONE
-void EDBM_mesh_make(struct ToolSettings *ts, struct Object *ob, const bool use_key_index) RET_NONE
+void EDBM_mesh_make(struct Object *ob, const int select_mode, const bool add_key_index) RET_NONE
 void EDBM_mesh_normals_update(struct BMEditMesh *em) RET_NONE
 void *g_system;
 bool EDBM_uv_check(struct BMEditMesh *em) RET_ZERO



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